{"live":true,"checkout":true,"basket":"https://headless.tebex.io/api/accounts/lp16-0b6f02d83ea988cb98fef9013bd000b5dac229ee/baskets","currency":"USD","store":"https://gsd-modifications.tebex.io","groups":[{"id":"3442220","name":"LEO Scripts","items":[7751470,7787327,7695885,7721367,7713932]},{"id":"3456087","name":"Support Scripts","items":[7696933,7736086]},{"id":"3460755","name":"Scripts","items":[7745522,7745523,7785474,7785499,7785500,7721368,7736245,7736322,7736118,7706540,7706564,7706555]},{"id":"3472307","name":"Bundles","items":[7736413,7736409]}],"items":{"7695885":{"id":7695885,"slug":"cortex-polcam","name":"Cortex PolCam","short":"PolCam","tag":"FLIR Police Helicopter Camera","price":9.99,"was":null,"type":"single","period":null,"media":["f7238509074de89b","05117db8d4e8b427","088d4fa54e360e25","1b3ee7a14db30334","859c76a124939e31","922c1ef4881e1da4","64cbecdcf0f1fcb5","be7727b74c7adb8c","e622601c0d906589"],"group":"3442220","lead":"Keep your air unit on the target. Cortex PolCam brings vehicle and pedestrian tracking, thermal and night vision, synchronised searchlights and crew hand-off to a configurable FiveM helicopter camera.","stats":[{"value":"3","label":"Vision modes"},{"value":"4","label":"Thermal palettes"},{"value":"2","label":"Nv phosphors"},{"value":"CREW","label":"Camera hand-off"}],"sections":[{"kicker":"Features","title":"A CAMERA BUILT FOR AIR SUPPORT","kind":"feature","items":[{"kind":"feature","title":"Camera control","text":"Smooth rotation and zoom, configurable field of view and zoom sensitivity. Lock onto a person or vehicle, or hold the camera on a ground position."},{"kind":"feature","title":"Follow the target","text":"Vehicle and pedestrian locks, driver-exit follow, plate-angle checks and a grace period when the target is obscured. The target tag shows range and a COAST state while masked."},{"kind":"feature","title":"Four thermal palettes","text":"Switch between White Hot, Black Hot, Ironbow and Rainbow. Thermal is configured to respect walls; body cooling and residual engine heat add context to tracked heat signatures."},{"kind":"feature","title":"White or green night vision","text":"Two phosphor profiles with automatic gain, manual gain adjustment and bright-source protection when your own searchlight is on. Each player can save a preferred profile."},{"kind":"feature","title":"IR illumination","text":"An adjustable infrared floodlight is visible to nearby players using night vision. It can stay on after the camera closes, following the target, ground lock or last aim point."},{"kind":"feature","title":"Synchronised searchlight","text":"The searchlight follows the camera and synchronises with other players. Tune beam width and light settings, with a visible volumetric beam for night operations."},{"kind":"feature","title":"Street names on the road","text":"Labels align with the road, move with the camera view and disappear behind buildings. Highlight the street under the reticle, toggle labels in flight or use the classic text style."},{"kind":"feature","title":"Flight and target information","text":"Read heading, speed, altitude, target range and plate information in the camera feed. Configure agency and livery labels; add postal information through the optional nearest-postal integration."},{"kind":"feature","title":"HUD themes and placement","text":"Choose a HUD colour theme and high-contrast mode in Cortex settings. Adjust the target-label colour and reposition eight HUD blocks with /hudedit. A separate pilot HUD keeps flight information available."},{"kind":"feature","title":"Hover hold","text":"Hold altitude and a stop position while operating the camera. Throttle adjusts the held altitude; flight-assist availability respects configured damage checks."},{"kind":"feature","title":"Orbit assistance","text":"The AI orbit mode circles a tracked person or vehicle with terrain-avoidance behaviour. Flight input gives control back to the pilot; losing the target falls back to hover. A scripted orbit mode is also configurable."},{"kind":"feature","title":"Crew hand-off","text":"Share the camera within the helicopter. Hand-off can restore the tracked target, ground lock and vision state so the next operator can continue the observation."},{"kind":"feature","title":"Points of interest","text":"Place temporary synchronised markers from the camera, with configurable limits and expiry. Remove a marker when the call moves on."},{"kind":"feature","title":"Rappel from the helicopter","text":"Allow rappelling from configured seats and supported helicopter models, within owner-defined altitude limits."},{"kind":"feature","title":"Keyboard and controller","text":"FiveM key mappings cover camera access and flight assists. Supported camera actions accept a controller; palette, gain reset, spotlight and optional extra ground lock remain keyboard controls."},{"kind":"feature","title":"Connect your other resources","text":"Client exports expose camera and target state and unit conversions; server exports expose active air feeds and tracked datalink targets, including plate data. Optional Cortex HUD, Chat and Admin integrations coordinate overlays and Director replay."}],"notes":[]},{"kicker":"Controls","title":"KEYBOARD CONTROLS","kind":"keys","items":[{"kind":"keys","label":"Camera","keys":["E"]},{"kind":"keys","label":"Hover","keys":["X"]},{"kind":"keys","label":"Orbit","keys":["O"]},{"kind":"keys","label":"Rappel","keys":["G"]},{"kind":"keys","label":"IR illuminator","keys":["U"]},{"kind":"keys","label":"Target lock","keys":["Space"]},{"kind":"keys","label":"Ground lock (hold)","keys":["Space"]},{"kind":"keys","label":"Vision mode","keys":["V"]},{"kind":"keys","label":"Palette / phosphor","keys":["C"]},{"kind":"keys","label":"Zoom","keys":["Wheel"]},{"kind":"keys","label":"Manual night vision gain","keys":["Shift + Wheel"]},{"kind":"keys","label":"Beam width","keys":["Ctrl + Wheel"]},{"kind":"keys","label":"Reset gain to AUTO","keys":["Home"]},{"kind":"keys","label":"Searchlight","keys":["L","Ctrl + H"]},{"kind":"keys","label":"Hide HUD","keys":["H"]},{"kind":"keys","label":"Place marker","keys":["B"]},{"kind":"keys","label":"Remove marker","keys":["Delete"]},{"kind":"keys","label":"Street labels","keys":["N"]}],"notes":[[{"t":"Defaults shown. Saved FiveM bindings take precedence. Camera controls use GTA bindings; supported pad actions include target lock, vision, markers and HUD visibility. Configure models and seats before use."}]]},{"kicker":"Setup / compatibility","title":"BEFORE YOU START","kind":"spec","items":[{"kind":"spec","name":"Requires","value":[{"t":"FiveM with OneSync and Cortex Library 3.1.0, including its sensors and volumetric modules. Start cortex-lib before cortex-polcam. No framework or SQL dependency."}]},{"kind":"spec","name":"Access","value":[{"t":"Access is configured by helicopter model and seat. Job and ACE restrictions are not included by default."}]},{"kind":"spec","name":"Configuration","value":[{"t":"Keep the folder named cortex-polcam. Use config.lua for cameras, tracking, vision, lights, flight assists, markers, seats and labels; players use /cortexsettings for their preferences."}]},{"kind":"spec","name":"Optional","value":[{"t":"Cortex HUD and nearest-postal are optional. Air-feed/MDT consumers must use the current cortex-polcam resource name."}]}],"notes":[]},{"kicker":"What’s included","title":"IN THE BOX","kind":"list","items":[{"kind":"list","text":[{"t":"The resource, delivered through your linked Cfx.re account (portal.cfx.re > Granted Assets)."}]},{"kind":"list","text":[{"t":"Camera, tracking, vision, searchlight, flight-assist and runtime UI modules."}]},{"kind":"list","text":[{"t":"Editable config.lua and fxmanifest.lua for the documented escrow configuration."}]},{"kind":"list","text":[{"t":"Installation, controls, configuration and export documentation."}]}],"notes":[]}],"legal":"All sales are final.","requires":[7696933],"docs":"/docs?project=polcam","hosted":"https://gsd-modifications.tebex.io/package/7695885","created":"2026-09-25T15:03:03+00:00","shelf":"category"},"7696933":{"id":7696933,"slug":"cortex-library","name":"Cortex Library","short":"Library","tag":"Free Shared Core for Cortex Scripts (Required)","price":0,"was":null,"type":"single","period":null,"media":["3ce90ff5d8fc1c98","3e3fa0d8d130602d","02f8efe2bd82c07a","2d2494f3fdddcc7a"],"group":"3456087","lead":"Give your FiveM resources one shared interface and a consistent set of Lua utilities. Cortex Library provides menus, prompts, notifications and player settings, with reusable tools for the scripts that build on it.","stats":[{"value":"2","label":"Menu types"},{"value":"5","label":"Input field types"},{"value":"5","label":"Skill check styles"},{"value":"SHARED","label":"Player settings"}],"sections":[{"kicker":"Features","title":"ONE LIBRARY, USEFUL BUILDING BLOCKS","kind":"feature","items":[{"kind":"feature","title":"Notifications","text":"Success, information, warning and error notices with configurable position, duration and sound. Players choose how many notices remain visible."},{"kind":"feature","title":"List menus","text":"Keyboard and mouse navigation, disabled rows and selectable values. Home, End, paging keys and the mouse wheel support longer lists."},{"kind":"feature","title":"Radial menus","text":"Nested choices, descriptions, breadcrumbs and paging, with directional selection and number-key shortcuts. Resources register their own actions."},{"kind":"feature","title":"Input dialogs","text":"Text, password, number, select and checkbox fields, with required-field validation and cancellation. Password reveal and number limits help make each form usable."},{"kind":"feature","title":"Progress displays","text":"Progress bars and circles, optional percentages and cancellation, with completion feedback for the action your script owns."},{"kind":"feature","title":"Five skill-check styles","text":"Configure radial, trace, hold, sequence and mash checks. Set the interaction and difficulty for the task instead of building another minigame UI."},{"kind":"feature","title":"Screen and world prompts","text":"Show prompts on screen or anchor them to world positions, entities and bones. Distant markers, merged lists and hold indicators help present several nearby interactions."},{"kind":"feature","title":"Control hints","text":"Display keycaps and a shared help legend. Consumer scripts keep ownership of the key bindings, action logic and permission checks."},{"kind":"feature","title":"Resource settings in one place","text":"Register a settings tab with search and live preview. Players can Apply, Save & Resume or Discard & Resume; preferences persist on their client."},{"kind":"feature","title":"Shared appearance","text":"Accent, interface scale, text size, surface opacity, motion and overlap preferences follow the participating resources. Players can keep one presentation across their Cortex interfaces."},{"kind":"feature","title":"Optional quick pause menu","text":"An owner-enabled quick menu offers Resume, Map, Settings, native key bindings and Leave server, plus resource-registered pages and waypoint locations. It is disabled by default."},{"kind":"feature","title":"Lua utilities","text":"Client/server callbacks, polygon/box/sphere zones, points, raycasts, entity queries, control locks, timers, wait helpers, KVP/JSON utilities and a live player cache."},{"kind":"feature","title":"Placement previews","text":"A consumer-local model-loading and placement helper provides a cancellable ghost preview with surface probes. The consumer server owns authorization and entity creation."},{"kind":"feature","title":"Shared thermal and night vision","text":"Reusable sensor modules provide thermal palette control and phosphor night vision, automatic or manual gain and caller-supplied bright-source protection."},{"kind":"feature","title":"Visible spotlight beams","text":"The shared volumetric module draws a visible beam for script spotlights. Each consuming resource owns its lights, beam settings and runtime state."},{"kind":"feature","title":"Optional integrations","text":"Vehicle replay telemetry is available to client integrations. Server group helpers use cortex-phone for group operations; the core library itself needs no framework or database."}],"notes":[]},{"kicker":"Setup / compatibility","title":"BEFORE YOU START","kind":"spec","items":[{"kind":"spec","name":"Requires","value":[{"t":"FiveM. The core library has no framework or database dependency; optional group operations require cortex-phone."}]},{"kind":"spec","name":"Install","value":[{"t":"Keep the resource folder named cortex-lib and start it before every consumer. The runtime UI, bundled React files and fonts need no frontend build on the server."}]},{"kind":"spec","name":"Developers","value":[{"t":"Declare lua54 'yes', load @cortex-lib/init.lua as a shared script and declare the cortex-lib dependency in each consumer manifest."}]},{"kind":"spec","name":"Upgrading","value":[{"t":"Replace the complete library folder and restart consumers after the library. Existing consumers using the removed UI-app API need adaptation. Follow the matching API documentation for each consumer."}]}],"notes":[]},{"kicker":"What’s included","title":"READY FOR YOUR SERVER","kind":"list","items":[{"kind":"list","text":[{"t":"The open-source Cortex Library 3.1.0 ZIP, with Lua runtime modules and shared UI files."}]},{"kind":"list","text":[{"t":"The bundled interface runtime, fonts and third-party notices needed to run the UI."}]},{"kind":"list","text":[{"t":"Server configuration and the consumer loader for resource integrations."}]},{"kind":"list","text":[{"t":"Complete source in the ZIP, with the public repository and API documentation linked below."}]}],"notes":[]}],"legal":"All sales are final.","requires":[],"docs":"/docs?project=cortex-lib","hosted":"https://gsd-modifications.tebex.io/package/7696933","created":"2026-09-26T00:45:25+00:00","shelf":"category"},"7706540":{"id":7706540,"slug":"cortex-chat","name":"Cortex Chat","short":"Chat","tag":"Modern Chat Replacement","price":6.99,"was":null,"type":"single","period":null,"media":["64b142532e8c59d8","3f335d9d68d247e7","1fe99e7273aec71f","03264e8edd958610","69fc40be9eb4e739","acc4c53a4b712a44","e93538418433bb3f"],"group":"3460755","lead":"Type a message, find a command or put an action into the scene. Cortex Chat combines command-aware input, roleplay messages and world-space action labels with player settings shared through Cortex Library.","stats":[{"value":"3","label":"Display modes"},{"value":"5","label":"Chat positions"},{"value":"4","label":"Size presets"},{"value":"SERVER","label":"Dice results"}],"sections":[{"kicker":"Features","title":"CHAT THAT KNOWS YOUR COMMANDS","kind":"feature","items":[{"kind":"feature","title":"Command-aware input","text":"Recognised commands can run without a leading slash while ordinary text stays chat. Optional command-line mode treats every entry as a command."},{"kind":"feature","title":"Suggestions and history","text":"Parameter help, Tab completion, suggestion navigation and input history keep commands discoverable. Scroll message history and jump back to unread messages."},{"kind":"feature","title":"Actions above the character","text":"Nearby /me actions appear as word-by-word labels above the player, with up to three stacked actions and distance fading. A classic native-text style remains configurable."},{"kind":"feature","title":"Global actions and OOC","text":"Use /gme for a global action message and /ooc for out-of-character chat. OOC can be global or limited to a configured proximity range."},{"kind":"feature","title":"Dice with a server result","text":"/rolldice accepts a range and resolves the result on the server. A tumbling number label shows the roll, with an optional character animation. Nearby rolls respect distance and routing buckets."},{"kind":"feature","title":"Fade, Always or Hidden","text":"Choose fading messages, a persistent log or chat visible only while open. Ctrl+M cycles modes inside chat; /chatmode selects the same saved preference."},{"kind":"feature","title":"Personal layout","text":"Five positions, four sizes, font choices, background opacity, name accents, fade time and history length. Preferences apply live and persist through Cortex settings."},{"kind":"feature","title":"Shared or custom accent","text":"Follow the shared Cortex accent, pin a preset or choose a custom chat colour. Closed messages can sit directly over the scene while open chat uses the shared surface opacity."},{"kind":"feature","title":"Readable channel and system messages","text":"Distinct roleplay channels, information, success, warning and error notices, plus longer-lived announcements. GTA colour codes and text-substitution templates are supported."},{"kind":"feature","title":"Configurable message checks","text":"Server-side sanitization, send cooldown, flood control and optional slur filtering cover this resource’s player-message paths. Owners can add filter words and phrases."},{"kind":"feature","title":"Permission-checked vehicle cleanup","text":"Optional /dv uses server-side permission, distance, routing-bucket and occupant checks. Success is reported after deletion is confirmed; garage ownership records are not removed."},{"kind":"feature","title":"Connect other resources","text":"Standard and legacy Cfx message, suggestion and clear events work alongside Cortex exports. Temporary per-resource suppression keeps chat out of another menu’s way without losing history."}],"notes":[]},{"kicker":"Controls","title":"KEYBOARD CONTROLS","kind":"keys","items":[{"kind":"keys","label":"Open chat","keys":["T"]},{"kind":"keys","label":"Send message","keys":["Enter"]},{"kind":"keys","label":"Close chat","keys":["Escape"]},{"kind":"keys","label":"Complete a command","keys":["Tab"]},{"kind":"keys","label":"Suggestions / input history","keys":["Up","Down"]},{"kind":"keys","label":"Message history","keys":["Page Up","Page Down"]},{"kind":"keys","label":"Cycle mode while open","keys":["Ctrl + M"]},{"kind":"text","text":[{"t":"Set a mode/chatmode fade | /chatmode always | /chatmode hidden"}]},{"kind":"text","text":[{"t":"Player settings/cortexsettings → Chat"}]}],"notes":[[{"t":"Saved FiveM bindings override defaults. The optional gameplay mode-cycle binding starts unbound. /me, /gme, /ooc and /rolldice provide the roleplay commands; /clear clears your own log."}]]},{"kicker":"Setup / compatibility","title":"BEFORE YOU START","kind":"spec","items":[{"kind":"spec","name":"Requires","value":[{"t":"OneSync and Cortex Library 2.2.1+ with presentation-client.lua and the shared dynamic UI files. Start cortex-lib before cortex-chat. Base chat needs no framework or database."}]},{"kind":"spec","name":"Install","value":[{"t":"Keep the folder named cortex-chat. Disable stock chat and competing replacements, including grouped starts. No frontend build is needed."}]},{"kind":"spec","name":"Permissions","value":[{"t":"Configure /dv in server/permissions_config.lua. Auto mode can accept ACE, vMenu, Cortex Admin, QBCore/Qbox or ESX staff grants; these are permission integrations, not framework-specific chat channels. Disable /dv if another resource owns it."}]},{"kind":"spec","name":"Integrations","value":[{"t":"Use documented Cfx events or exports['cortex-chat']. Stock HTML templates, chat:addTemplate, stock modes/message hooks and exports['chat'] consumers need adaptation."}]}],"notes":[]},{"kicker":"What’s included","title":"IN THE BOX","kind":"list","items":[{"kind":"list","text":[{"t":"The resource, delivered through your linked Cfx.re account (portal.cfx.re > Granted Assets)."}]},{"kind":"list","text":[{"t":"Client/server chat runtime and the ready-to-run HTML, CSS and JavaScript interface."}]},{"kind":"list","text":[{"t":"Editable config.lua, server/permissions_config.lua and fxmanifest.lua."}]},{"kind":"list","text":[{"t":"Owner documentation for installation, settings, permissions, events and exports."}]}],"notes":[]}],"legal":"All sales are final.","requires":[7696933],"docs":"/docs?project=cortex-chat","hosted":"https://gsd-modifications.tebex.io/package/7706540","created":"2026-10-01T01:37:25+00:00","shelf":"interface"},"7706555":{"id":7706555,"slug":"cortex-loading-screen","name":"Cortex Loading Screen","short":"Loading Screen","tag":"Cinematic Arrival Loading Screen","price":4.99,"was":null,"type":"single","period":null,"media":["45e1b52464460a26","e174f573f3f2db32","fbcff1d30fe1af0d","7d78ae98f9967f83"],"group":"3460755","lead":"Welcome players while FiveM loads. Cortex Loading combines progress-driven scenes, a configurable City Guide and visitor-specific welcome content in an arrival screen you can brand for your server.","stats":[{"value":"IMAGE + VIDEO","label":"Scene media"},{"value":"3","label":"Visitor audiences"},{"value":"CITY GUIDE","label":"Community content"},{"value":"LOCAL","label":"Music player"}],"sections":[{"kicker":"Features","title":"MAKE THE ARRIVAL YOUR OWN","kind":"feature","items":[{"kind":"feature","title":"Scenes that follow progress","text":"Use image or video scenes with percentage ranges, shuffle and focal points. Configure zoom, pan, brightness, saturation and contrast; optional scene navigation lets players browse."},{"kind":"feature","title":"Transitions and media fallbacks","text":"Crossfade, fade through dark, cut or dissolve between scenes. Video scenes support posters and fallback media when video cannot play."},{"kind":"feature","title":"Real loading progress","text":"Follow FiveM loading events with a progress indicator and owner-written stage labels. Configure the completion hold and fade into gameplay."},{"kind":"feature","title":"Your server identity","text":"Set the name, logo, tagline, colours and interface scale. Enable modules independently, including player count, configured status text, website and optional player profile."},{"kind":"feature","title":"City Guide","text":"Publish news, events, changelog, rules, tips and gallery content, with optional links, staff and credits. Set the section order and labels to suit your community."},{"kind":"feature","title":"Events and new content","text":"Show scheduled or daily/weekly recurring events. Date windows and new-since-last-visit indicators help returning players find relevant updates."},{"kind":"feature","title":"Briefing and tips","text":"Rotate a briefing panel while players load and show tips beside progress. Draw both from the guide content you maintain in configuration."},{"kind":"feature","title":"New, returning or lapsed","text":"Use audience-specific welcome text, item ordering and content. Server history stores visits by Rockstar license in KVP, with a local fallback available."},{"kind":"feature","title":"Gallery viewer","text":"Players can open gallery images in a full-screen viewer. Add your own media and explicit entries to the guide configuration."},{"kind":"feature","title":"Your local music playlist","text":"Track information, start offsets, play/pause, next, an analyser display and remembered volume. Supply music you are entitled to use; tracks are not included."},{"kind":"feature","title":"Effects and motion preferences","text":"Configure grain, vignette, parallax, colour wash, rain and toggleable snow. Reduced-motion and low-performance settings can pause or reduce effects."},{"kind":"feature","title":"Resolution-aware layout","text":"Automatic interface scaling works with the owner’s global scale setting. Branding, content modules, guide and controls share the same scale."},{"kind":"feature","title":"Optional character-selector handoff","text":"When compatible Cortex Multicharacter and Loading builds are installed, dissolve the loading screen over the prepared selection scene and opening camera movement."},{"kind":"feature","title":"Configure without rebuilding","text":"Edit config.lua and replace runtime media under dist/assets. A runtime install uses the compiled UI; configuration-only changes need no Svelte build."}],"notes":[]},{"kicker":"Setup / compatibility","title":"BEFORE YOU START","kind":"spec","items":[{"kind":"spec","name":"Requires","value":[{"t":"FiveM only. No framework, database, Cortex Library or other Cortex product is required."}]},{"kind":"spec","name":"Install","value":[{"t":"Keep the folder named cortex-loading, ensure dist/index.html is present and start cortex-loading. Disable competing loading screens, then restart and reconnect after configuration changes."}]},{"kind":"spec","name":"Custom content","value":[{"t":"Replace sample branding, guide entries and website links. Add media under dist/assets and explicitly list new gallery images. Custom music is supported; no tracks are included."}]},{"kind":"spec","name":"Spawn flow","value":[{"t":"Custom spawn flows can signal cortex-loadingscreen:playerLoaded. Multicharacter handoff is optional and needs matching builds with the handoff capability."}]},{"kind":"spec","name":"Optional profile","value":[{"t":"Steam-avatar fetching uses playerdb.co when enabled and falls back if unavailable. The profile module can be disabled."}]}],"notes":[]},{"kicker":"What’s included","title":"IN THE BOX","kind":"list","items":[{"kind":"list","text":[{"t":"The resource, delivered through your linked Cfx.re account (portal.cfx.re > Granted Assets)."}]},{"kind":"list","text":[{"t":"Ready-built dist UI, client/server runtime and configurable scene, guide and branding data."}]},{"kind":"list","text":[{"t":"Editable config.lua and fxmanifest.lua; replaceable runtime media assets."}]},{"kind":"list","text":[{"t":"Owner customization documentation and asset/third-party notices. Custom music tracks are not included."}]}],"notes":[]}],"legal":"All sales are final.","requires":[],"docs":"/docs?project=cortex-loading","hosted":"https://gsd-modifications.tebex.io/package/7706555","created":"2026-10-01T01:46:34+00:00","shelf":"interface"},"7706564":{"id":7706564,"slug":"cortex-multicharacter","name":"Cortex Multicharacter","short":"Multicharacter","tag":"Character Selection & Creation for Qbox","price":9.99,"was":null,"type":"single","period":null,"media":["993dd5c460e36959","88fc3be4f28d8e31","ff47a8b925702a5a","2a1af0ecd330f735","00a9eb2e9316c758","e47ad21eaa700dac"],"group":"3460755","lead":"Give players a character roster inside a configurable selection scene. Cortex Multicharacter connects character creation, saved appearances and spawn flow for the supported Qbox and Illenium Appearance setup.","stats":[{"value":"QBOX","label":"Supported framework"},{"value":"BODY + MODEL","label":"Scene overrides"},{"value":"EN / ES","label":"Included locales"},{"value":"KVP","label":"Saved scene edits"}],"sections":[{"kicker":"Features","title":"CHARACTER SELECTION, SHAPED FOR YOUR SERVER","kind":"feature","items":[{"kind":"feature","title":"Roster and character dossier","text":"Browse saved characters with identity, job, cash and bank information. The live game scene uses saved-appearance previews for the selected character."},{"kind":"feature","title":"Character registration","text":"Collect name, body type, date of birth and nationality with a live ID-card presentation. Illenium Appearance handles the configured appearance-creation flow."},{"kind":"feature","title":"Locations and camera movement","text":"Choose enabled selection locations with camera settings and an opening glide. One location is assigned per connection and retained through relog or a resource restart."},{"kind":"feature","title":"Body and model-specific poses","text":"Author male/female and exact-model position, pose and camera overrides. Configurable base-game animation choices let owners fit characters to the scene."},{"kind":"feature","title":"In-game scene editor","text":"Use /cortex-spots to edit position, pose, camera and body-relative aim. Cycle spots and bodies, save validated edits to server KVP or export a configuration snippet."},{"kind":"feature","title":"Your scene presets","text":"Penthouse, beach and rooftop location presets are configurable. Outdoor lineups and additional poses need terrain, furniture, body and camera calibration on your map."},{"kind":"feature","title":"Character policy","text":"Inherit Qbox’s slot allowance or set private account overrides and a cap. Configure birthdate bounds, blocked names and character-deletion permissions."},{"kind":"feature","title":"Deliberate deletion","text":"Character owners confirm deletion by typing the full name. Server owners can disable deletion or require an additional permission; deletion is permanent."},{"kind":"feature","title":"Spawn routes","text":"Keep the provider’s Qbox apartment/property and spawn flow, or configure last-location, default, job and custom routes. Provider recovery remains part of that integration."},{"kind":"feature","title":"Controlled relog","text":"/cortex-relog and /cortex-character return eligible players to selection, subject to configured permissions, cooldown and restricted-state checks."},{"kind":"feature","title":"Optional one-time extra slots","text":"Configure manual bonuses or one-time store packages, allowance refresh, delivery/refund commands and trusted server exports. The feature is disabled until configured; recurring subscriptions are not supported."},{"kind":"feature","title":"Slot-delivery recovery","text":"Optional SQL receipts, duplicate-delivery protection, refund tombstones and a durable KVP inbox support the delivery workflow. Staff tools inspect receipts, accounts and pending deliveries. Refunds do not delete existing characters."},{"kind":"feature","title":"Branding and translations","text":"Set your server name, logo, accent, action labels and credits. English and Spanish are included; add locale files without rebuilding the UI, with English fallback for missing strings."},{"kind":"feature","title":"Loading continuity","text":"Optionally dissolve from a compatible Cortex Loading build into the prepared selection scene. Loading remains a separate, optional resource."}],"notes":[]},{"kicker":"Setup / compatibility","title":"BEFORE YOU START","kind":"spec","items":[{"kind":"spec","name":"Supported setup","value":[{"t":"Qbox and Illenium Appearance. QBCore’s adapter is experimental; ESX and other appearance bridges are not included. Cortex Library is not required."}]},{"kind":"spec","name":"Dependencies","value":[{"t":"OneSync, ox_lib, oxmysql, ox_inventory, spawnmanager, qbx_core, qbx_spawn and illenium-appearance. Add qbx_properties when starting apartments are enabled. Dependencies are installed separately; keep Qbox’s QB bridge enabled."}]},{"kind":"spec","name":"Qbox installation","value":[{"t":"Enable Qbox characters.useExternalCharacters, install and check the included Qbox guard, then set qbx:externalCharacterResource to cortex-multicharacter before Qbox starts. Stop competing selectors, start dependencies first and restart the full server."}]},{"kind":"spec","name":"Owner checks","value":[{"t":"Run cortex-multicharacter-check, calibrate scenes for your map and test selection, creation, appearance and spawning. Recheck the guard after Qbox updates; preserve KVP and SQL together during upgrades."}]},{"kind":"spec","name":"Optional slot sales","value":[{"t":"Import sql/vip-slots.sql, configure the package map and verify the delivery identifier before enabling one-time sales. Follow the delivery and recovery guide; a store link alone does not grant a slot."}]}],"notes":[]},{"kicker":"What’s included","title":"CURRENT BUILD CONTENTS","kind":"list","items":[{"kind":"list","text":[{"t":"Paid delivery is through the linked Cfx.re account; these contents describe the pending build update."}]},{"kind":"list","text":[{"t":"Runtime/server modules and the compiled character-selection UI."}]},{"kind":"list","text":[{"t":"Editable config.lua, server/config.lua, server/framework.lua, client/integrations.lua, locale JSON, branding files and fxmanifest.lua."}]},{"kind":"list","text":[{"t":"Qbox guard installer, owner guides, optional VIP SQL and third-party notices."}]}],"notes":[]}],"legal":"All sales are final.","requires":[],"docs":"/docs?project=cortex-multicharacter","hosted":"https://gsd-modifications.tebex.io/package/7706564","created":"2026-10-01T01:53:04+00:00","shelf":"interface"},"7713932":{"id":7713932,"slug":"cortex-binoculars","name":"Cortex Binoculars","short":"Binoculars","tag":"Zoom, Rangefinder, Night & Thermal Vision","price":4.99,"was":null,"type":"single","period":null,"media":["9d1c7648607ac9d1","d32ff2b72687851f","5b1e990c1b4554ef","ded837044099822e","297d9fe2dc4a7f89","e3ec20a11509e430"],"group":"3442220","lead":"Use the item, and you are looking through them. Zoom to 12×, range a target out to 1.5 km, read a plate across the block, and switch to thermal when the sun goes down.","stats":[{"value":"12×","label":"Zoom"},{"value":"1.5 km","label":"Rangefinder"},{"value":"4","label":"Thermal palettes"},{"value":"0.05 ms","label":"Resmon, at peak usage"}],"sections":[{"kicker":"Features","title":"BUILT FOR SPOTTING","kind":"feature","items":[{"kind":"feature","title":"Instant","text":"The item or /binoculars puts you behind the eyepieces. No equip step, and the minimap and HUD get out of the way."},{"kind":"feature","title":"Smooth zoom","text":"1.5× to 12× on the mouse wheel or LB / RB, eased between steps."},{"kind":"feature","title":"Rangefinder","text":"Hold R for 3 seconds to range whatever the reticle is on, out to 1.5 km."},{"kind":"feature","title":"Vehicles, plates, people","text":"Make and model, then the plate once you are close or zoomed in: about 190 m at 12×. People read as \"Person\" or \"Down\"."},{"kind":"feature","title":"Thermal","text":"G toggles it. White Hot, Black Hot, Ironbow, and Rainbow palettes."},{"kind":"feature","title":"Night vision","text":"V toggles it. White or green phosphor, with gain that adjusts to the time of day."},{"kind":"feature","title":"Compass and waypoints","text":"A heading tape shows your GPS waypoint and its distance. Press E to set a waypoint where you are looking."},{"kind":"feature","title":"Breath and shake","text":"Hand shake grows with Zoom. Hold Shift to steady it while your breath lasts."},{"kind":"feature","title":"Seen by others","text":"Players within 80 m see the binoculars in your hands, facing where you look."},{"kind":"feature","title":"Controller ready","text":"Every action has a pad binding, and the on-screen hints follow your input device."}],"notes":[]},{"kicker":"Controls","title":"KEYBOARD AND CONTROLLER","kind":"keys","items":[{"kind":"text","text":[{"t":"Raise/put awayItem, /binoculars or a bound key"}]},{"kind":"keys","label":"Zoom","keys":["Wheel","LB / RB"]},{"kind":"keys","label":"Range (hold 3 s)","keys":["R","X"]},{"kind":"keys","label":"Night vision","keys":["V","Back"]},{"kind":"keys","label":"Thermal","keys":["G","D-pad left"]},{"kind":"keys","label":"Palette/phosphor","keys":["C"]},{"kind":"keys","label":"Mark waypoint","keys":["E","D-pad right"]},{"kind":"keys","label":"Steady","keys":["Shift","A"]},{"kind":"keys","label":"Put away","keys":["Backspace","B"]}],"notes":[[{"t":"Bind /binoculars in Settings > Key Bindings > FiveM. Every other key is set in config.lua."}]]},{"kicker":"Compatibility","title":"STANDALONE OR QBOX","kind":"spec","items":[{"kind":"spec","name":"Standalone","value":[{"t":"No framework needed. Open with /binoculars or a key binding, and restrict access by ACE."}]},{"kind":"spec","name":"Qbox","value":[{"t":"Using the item opens them. Access and each vision mode can be restricted by job and grade."}]},{"kind":"spec","name":"Inventory","value":[{"t":"ox_inventory. The item check can be turned off."}]},{"kind":"spec","name":"Requires","value":[{"t":"cortex-lib","href":"/scripts/cortex-library"},{"t":" (free) and OneSync. No SQL."}]},{"kind":"spec","name":"Performance","value":[{"t":"Resmon while looking: 0.04 to 0.06 ms standing still, 0.07 ms peak while panning hard."}]}],"notes":[]},{"kicker":"What you get","title":"IN THE BOX","kind":"list","items":[{"kind":"list","text":[{"t":"The escrowed resource, delivered to your Cfx.re account (portal.cfx.re > Granted Assets)."}]},{"kind":"list","text":[{"t":"An open config.lua: switch off any feature and change keys, items, and access."}]},{"kind":"list","text":[{"t":"A 256 px item icon and a ready-to-paste ox_inventory item entry."}]},{"kind":"list","text":[{"t":"A README with install steps, controls, configuration, and exports."}]},{"kind":"list","text":[{"t":"Updates through portal.cfx.re, announced on our Discord."}]}],"notes":[]}],"legal":"All sales are final.","requires":[7696933],"docs":"/docs?project=cortex-binoculars","hosted":"https://gsd-modifications.tebex.io/package/7713932","created":"2026-10-03T20:56:50+00:00","shelf":"category"},"7721367":{"id":7721367,"slug":"cortex-flashlight","name":"Cortex Flashlight","short":"Flashlight","tag":"Weapon-Mounted, Vest & UV Forensic Torches","price":4.99,"was":null,"type":"single","period":null,"media":["da347887c87e0829","d6f7d758e82f86fd","f327b089938d866f","c78287f2e9588a35","fa576516279d165f","77488fc595411da1"],"group":"3442220","lead":"Three torches with a real arm. Hold one up and the light goes where you look, clip it to your shoulder or set it down lit, then switch to UV and collect the blood, prints and shell casings a scene leaves behind.","stats":[{"value":"3","label":"Torches"},{"value":"4","label":"Light modes"},{"value":"150 MIN","label":"Duty battery"},{"value":"365 NM","label":"UV light"}],"sections":[{"kicker":"Features","title":"BUILT LIKE A REAL TORCH","kind":"feature","items":[{"kind":"feature","title":"Duty torch","text":"Neutral white with a long throw, High and Low modes, and 150 minutes of light on High from a full battery."},{"kind":"feature","title":"Tactical light","text":"Cool white, tight and bright, with High, Low and Strobe. Players can turn on Reduce flashing to make strobes steady."},{"kind":"feature","title":"Aim it anywhere","text":"Press K to hold the torch up beside your head. The arm follows your aim from 50° right to 35° left and 40° down to 30° up while your body stays still. Held low, right mouse aims it with GTA's own flashlight aim."},{"kind":"feature","title":"Flood to spot","text":"While the torch is raised or aimed, the mouse wheel narrows the beam to a long spot or opens it to a wide flood."},{"kind":"feature","title":"Moves with you","text":"Carry it in your hand, or press J to clip it to your left shoulder for hands-free light that follows your torso. Draw a long gun and it clips on by itself, then goes back to your hand when you put the gun away."},{"kind":"feature","title":"Under a pistol","text":"Draw any handgun and the torch moves to your support hand. It works as a pressure switch: lit while you aim, dark when you lower."},{"kind":"feature","title":"Set it down","text":"G sets the torch on the surface you are looking at, pointed where you looked. It stays lit and keeps draining. E switches it; hold E to pick it up as you left it."},{"kind":"feature","title":"Low battery","text":"Charge drains only while lit and is saved on the item. Below 8% the beam flickers and below 4% it cuts out, the same for every player with no extra network traffic. Use a battery item to swap."},{"kind":"feature","title":"High quality light","text":"An optional setting for players with a strong computer: a soft halo on every torch, shadows from the 3 nearest torches and smoother light cones. Only that player's frame rate pays for it."},{"kind":"feature","title":"Volumetric light","text":"At night and indoors, a soft visible beam runs from the lens to where the light lands, up to 4 at once. Players turn it on under Cortex settings > Graphics > Volumetric lights."}],"notes":[]},{"kicker":"UV forensics","title":"FIND WHAT'S LEFT","kind":"feature","items":[{"kind":"feature","title":"UV forensic light","text":"A dim 365 nm violet torch. Traces glow only where the beam lands, follow its shape and stay hidden behind walls. The mode key puts on amber filter glasses that make the glow stand out."},{"kind":"feature","title":"Blood and prints","text":"Latent blood where players were hurt, blood under any NPC that was shot, partial prints on car door handles (gloves leave none) and gunshot residue on a shooter's hands."},{"kind":"feature","title":"Shell casings","text":"Firing drops one casing per burst beside the shooter, carrying their fingerprint and the calibre."},{"kind":"feature","title":"Hidden markings","text":"The UV marker stamps invisible symbols or a scrawled note on walls and floors. They last 72 hours and only show under UV."},{"kind":"feature","title":"Collect evidence","text":"Hold E on a lit trace to bag it. With qbx_police it becomes a filled evidence bag; on any other server it goes into the case file. Traces age, and old ones only give a likely match."},{"kind":"feature","title":"Case file and lab","text":"/evidence lists what you collected, with where and when. /printscan takes prints and a swab after an Allow or Refuse prompt, and the lab names whoever left a trace once anyone has scanned them."},{"kind":"feature","title":"Add your own","text":"Exports and events let your scripts add UV-only markings with their own prompts. Admins place persistent markings in game with /cxuvauthor."},{"kind":"feature","title":"Every value in config","text":"Torches, modes, colours, beam profiles, battery life, traces, lifetimes and access all live in config.lua, which stays open in the escrowed build."}],"notes":[]},{"kicker":"Controls","title":"DEFAULT KEYS","kind":"keys","items":[{"kind":"keys","label":"Take out or put away","keys":["O"]},{"kind":"keys","label":"Switch on or off","keys":["L","LMB"]},{"kind":"keys","label":"Momentary light (hold)","keys":["LMB"]},{"kind":"keys","label":"Aim the torch (hold)","keys":["RMB"]},{"kind":"keys","label":"Hold it up beside your head","keys":["K"]},{"kind":"keys","label":"Focus flood to spot","keys":["Wheel"]},{"kind":"keys","label":"Mode, or UV filter glasses","keys":["MMB"]},{"kind":"keys","label":"Clip to shoulder or take in hand","keys":["J"]},{"kind":"keys","label":"Set the torch down","keys":["G"]},{"kind":"keys","label":"Switch a placed torch; hold to pick up or collect","keys":["E"]},{"kind":"keys","label":"Torch without an inventory","keys":["/flashlight"]},{"kind":"keys","label":"Case file and print scan","keys":["/evidence","/printscan"]}],"notes":[[{"t":"Players rebind every key in Settings > Key Bindings > FiveM (\"Cortex Flashlight\"), and controller defaults are included. You can change every default key in config.lua."}]]},{"kicker":"Compatibility","title":"QBOX OR STANDALONE","kind":"spec","items":[{"kind":"spec","name":"Framework","value":[{"t":"Standalone, or Qbox for characters, usable items, jobs and forensic identity, detected automatically. QBCore and ESX run in standalone mode and still register the items as usable; case files are per player, not per character, and jobs are not read."}]},{"kind":"spec","name":"Inventory","value":[{"t":"Optional ox_inventory or cortex-inventory's ox_inventory bridge: torches are real items with their own battery. With qb-inventory or ESX's inventory, using the item takes out the same torch as the command. Without an inventory, use /flashlight duty, tactical or uv."}]},{"kind":"spec","name":"Evidence","value":[{"t":"Optional qbx_police: collected traces become its evidence bags. Without it, the built-in case file and lab work on any server."}]},{"kind":"spec","name":"Access","value":[{"t":"ACE permissions for the command, the case file, grip calibration and the marking tool. On Qbox the case file can be limited to jobs."}]},{"kind":"spec","name":"Requires","value":[{"t":"cortex-lib","href":"/scripts/cortex-library"},{"t":" 3.2.0 or newer (free) and OneSync. No SQL."}]}],"notes":[]},{"kicker":"What you get","title":"IN THE BOX","kind":"list","items":[{"kind":"list","text":[{"t":"The escrowed resource, delivered to your Cfx.re account (portal.cfx.re > Granted Assets)."}]},{"kind":"list","text":[{"t":"Open files: config.lua for every torch, beam, key, trace and access setting, and adapters/ for the framework and inventory bridges."}]},{"kind":"list","text":[{"t":"Ready-to-paste ox_inventory entries for the three torches, the battery and the UV marker."}]},{"kind":"list","text":[{"t":"An example resource that adds its own UV-only markings."}]},{"kind":"list","text":[{"t":"A README with install steps, controls and configuration, plus API and testing docs."}]},{"kind":"list","text":[{"t":"Updates through portal.cfx.re, announced on our Discord."}]}],"notes":[]}],"legal":"All sales are final. One license per Cfx.re account. No resale or redistribution.","requires":[7696933],"docs":"/docs?project=cortex-flashlight","hosted":"https://gsd-modifications.tebex.io/package/7721367","created":"2026-10-07T03:52:23+00:00","shelf":"category"},"7721368":{"id":7721368,"slug":"cortex-hud","name":"Cortex HUD","short":"HUD","tag":"Vitals, Vehicle, Weapon & Radar HUD","price":14.99,"was":null,"type":"single","period":null,"media":["8f11182923c12c54","46b06d4afc5e103f","14ac08a153384d72","a24b1561f2fc7931","e30d75fb4367f153","0099c094c5c0ecbe","cdfce8a264baa61c"],"group":"3460755","lead":"One HUD for health, vehicles, aircraft, weapons, voice, the radio and the radar, in three designs your players can switch between and scale to fit their screen.","stats":[{"value":"3","label":"Designs"},{"value":"5","label":"Voice resources"},{"value":"70–130%","label":"HUD scale"},{"value":"37","label":"Exports"}],"sections":[{"kicker":"Features","title":"EVERYTHING ON ONE SCREEN","kind":"feature","items":[{"kind":"feature","title":"Three designs","text":"Cortex, Lore Friendly and Classic, which has four colour themes. Players switch in settings; you pick the default."},{"kind":"feature","title":"Your radar, styled","text":"GTA's own minimap in Square, Cortex or Lore Friendly shapes, with north and waypoint badges and a GPS route in the HUD's colour. Map mods and postal maps keep working."},{"kind":"feature","title":"Vitals","text":"Health, armour, stamina and oxygen. Hunger, thirst and stress only appear once they drop past each player's threshold."},{"kind":"feature","title":"Vehicles","text":"Speed, revs, gear, fuel and engine health, plus seatbelt, harness, cruise control or a speed limiter, and optional crash stalls."},{"kind":"feature","title":"Aircraft","text":"Airspeed, altitude above ground and sea level, heading, engine, rotor and hydraulic health, landing gear and a stall warning."},{"kind":"feature","title":"Weapons","text":"Reticles for every weapon family, an ammo counter, and an optional eight-slot weapon wheel with an Items page."},{"kind":"feature","title":"Voice","text":"Talking, range and radio channel for pma-voice, SaltyChat, TokoVOIP, mumble-voip and zerio-radio."},{"kind":"feature","title":"Vehicle radio","text":"A station selector that replaces the GTA radio wheel, with song and artist names and an On Demand mode."},{"kind":"feature","title":"Cash, bank and wanted level","text":"Shown when the amount changes, or while a player holds a key."},{"kind":"feature","title":"Settings per player","text":"Every option lives in the Cortex settings menu and is saved for each player, including HUD Scale from 70% to 130%."},{"kind":"feature","title":"Recording modes","text":"Cinematic mode adds letterbox bars, showcase mode clears the screen for filming other scripts, and HUD off hides everything."},{"kind":"feature","title":"Translatable","text":"Every notification, setting and label comes from a locale file, with English as the fallback for missing keys."}],"notes":[]},{"kicker":"Controls","title":"DEFAULT KEYS","kind":"keys","items":[{"kind":"keys","label":"Settings","keys":["I"]},{"kind":"keys","label":"Radio selector (hold)","keys":["Q"]},{"kind":"keys","label":"Next / previous station","keys":[".",","]},{"kind":"keys","label":"Next / previous track","keys":["=","-"]},{"kind":"keys","label":"Cruise control","keys":["Y"]},{"kind":"keys","label":"Seatbelt / harness","keys":["B","H"]},{"kind":"keys","label":"Restart a stalled engine","keys":["G"]},{"kind":"keys","label":"Show cash and bank (hold)","keys":["Z"]},{"kind":"keys","label":"Cinematic mode","keys":["F7"]},{"kind":"keys","label":"Show or hide the HUD","keys":["/togglehud"]},{"kind":"keys","label":"Player's own full clear","keys":["/hudoff"]}],"notes":[[{"t":"Players rebind every key in Settings > Key Bindings > FiveM. You can rename every command and change every default key in config/shared.lua. Seatbelt, harness and stalls only bind when you enable them."}]]},{"kicker":"Compatibility","title":"QBOX OR STANDALONE","kind":"spec","items":[{"kind":"spec","name":"Framework","value":[{"t":"Qbox, detected automatically, or standalone. QBCore and ESX are not supported."}]},{"kind":"spec","name":"Voice","value":[{"t":"pma-voice, SaltyChat, TokoVOIP, mumble-voip and zerio-radio, detected in that order or named in the config."}]},{"kind":"spec","name":"Fuel","value":[{"t":"ox_fuel, ps-fuel, cdn-fuel, LegacyFuel and others. The config lists which fuel exports to read."}]},{"kind":"spec","name":"Inventory","value":[{"t":"Optional ox_inventory for weapon images and the weapon wheel's Items page. Other inventories can send items through an export."}]},{"kind":"spec","name":"Requires","value":[{"t":"cortex-lib","href":"/scripts/cortex-library"},{"t":" (free). No SQL and no server-side code."}]}],"notes":[]},{"kicker":"What you get","title":"IN THE BOX","kind":"list","items":[{"kind":"list","text":[{"t":"The escrowed resource, delivered to your Cfx.re account (portal.cfx.re > Granted Assets)."}]},{"kind":"list","text":[{"t":"Open files: config/shared.lua for every option, bridge/client.lua for money, needs, notifications and progress bars, and locales/ for all player-facing text."}]},{"kind":"list","text":[{"t":"The built interface, so there is nothing to compile."}]},{"kind":"list","text":[{"t":"A README with install steps, configuration and the full export list."}]},{"kind":"list","text":[{"t":"Updates through portal.cfx.re, announced on our Discord."}]}],"notes":[]}],"legal":"All sales are final. One license per Cfx.re account. No resale or redistribution.","requires":[7696933],"docs":"/docs?project=cortex-hud","hosted":"https://gsd-modifications.tebex.io/package/7721368","created":"2026-10-07T03:53:17+00:00","shelf":"interface"},"7736086":{"id":7736086,"slug":"cortex-minigames","name":"Cortex Minigames","short":"Minigames","tag":"Free Skill Checks, QTEs & 12 Minigames","price":0,"was":null,"type":"single","period":null,"media":["5cb4f3d853d1b3a3","ea948a5c058ea7c4","7247494004076ad0","ab319b19c7fb70b1","c82cd12be1ef8ff1","2abcb7b20f47080a","e91d465dcbd34ff4"],"group":"3456087","lead":"Add skill checks, quick-time events and minigames to any FiveM resource through one Lua API. Cortex Minigames gives your scripts twelve games, QTE chains and server-checked attempts, free to use on your server.","stats":[{"value":"12","label":"Games"},{"value":"7","label":"Qte step types"},{"value":"4","label":"Difficulty presets"},{"value":"FREE","label":"Standalone"}],"sections":[{"kicker":"Features","title":"ONE API, TWELVE GAMES","kind":"feature","items":[{"kind":"feature","title":"Twelve games","text":"Timing Check, Sequence Recall, Pressure Control, Signal Lock, Circuit Routing, Pin & Tension, Wave Match, Trace Path, Pattern Rebuild, Pulse Sync, Mash and Trace Sweep, each with its own scoring and failure rules."},{"kind":"feature","title":"Four presets","text":"Easy, normal, hard and expert set concrete per-game parameters. Callers can tune parameters on top, and the bounds in config.lua cap what any caller asks for."},{"kind":"feature","title":"QTE steps","text":"Press, hold, release, alternate, chord, react and a rate-capped tap for quick prompts inside your own flow."},{"kind":"feature","title":"Sequences","text":"Chain games and QTEs into one run with stop, continue or retry policies, bounded retries and one overall deadline."},{"kind":"feature","title":"One result contract","text":"Play and PlaySequence wait for one result; Begin returns at once and calls back exactly once. Every result carries a status, reason, score and metrics."},{"kind":"feature","title":"Server-issued attempts","text":"For rewards, the server starts a player-bound attempt that expires, rejects replays and reports only to the resource that started it."},{"kind":"feature","title":"Keyboard, mouse and controller","text":"An auto input mode shows the cursor only for games that need it. Escape always exits, and you choose whether that cancels or fails."},{"kind":"feature","title":"Player preferences","text":"Players set sound, motion, size and keys with /mgprefs, or in Cortex Settings when cortex-lib is running."},{"kind":"feature","title":"Ends when it should","text":"Sessions stop on death, leaving an area, losing a target, logging out or a stopped resource, each with its own reason."},{"kind":"feature","title":"Update notices","text":"On start, the server console says when a newer release is on GitHub. One request per start, no downloads, and one convar turns it off."}],"notes":[]},{"kicker":"Setup / compatibility","title":"BEFORE YOU START","kind":"spec","items":[{"kind":"spec","name":"Requires","value":[{"t":"FXServer with Lua 5.4. No framework, database or cortex-lib is needed. OneSync is only needed for the demo's distance checks."}]},{"kind":"spec","name":"Optional","value":[{"t":"cortex-lib adds Cortex Settings and the shared accent colour. The demo's reward example uses Qbox when qbx_core is running and rewards are enabled."}]},{"kind":"spec","name":"Install","value":[{"t":"Extract the cortex-minigames folder, keep its name, and start it before the resources that call it. No SQL and no frontend build."}]},{"kind":"spec","name":"Developers","value":[{"t":"Call exports['cortex-minigames']:Play from a coroutine, or Begin with a callback. Load @cortex-minigames/caller.lua so a call still returns if the provider stops."}]},{"kind":"spec","name":"Rewards","value":[{"t":"A client result never authorizes a reward on its own. Start a server attempt, recheck the player's state, then commit once."}]}],"notes":[]},{"kicker":"What's included","title":"READY FOR YOUR SERVER","kind":"list","items":[{"kind":"list","text":[{"t":"Readable Lua, the compiled game UI, config.lua and locale files."}]},{"kind":"list","text":[{"t":"A copyable demo resource with client and server integration examples."}]},{"kind":"list","text":[{"t":"The README, a guide to every game and its parameters, and the security guide."}]},{"kind":"list","text":[{"t":"Releases and changelog on "},{"t":"GitHub","href":"https://github.com/IEver3st/cortex-minigames/releases"},{"t":". Free to use on servers you own or administer, including commercial servers."}]}],"notes":[]}],"legal":"Free to use on servers you own or administer. No resale or redistribution.","requires":[],"docs":"/docs?project=cortex-minigames","hosted":"https://gsd-modifications.tebex.io/package/7736086","created":"2026-10-13T04:14:43+00:00","shelf":"category"},"7736118":{"id":7736118,"slug":"cortex-rewind","name":"Cortex Rewind","short":"Rewind","tag":"Vehicle Rewind for Stunts & Freeroam","price":9.99,"was":null,"type":"single","period":null,"media":["2fa72b278435c708","50e5923f566b71ad","9ff074cd17f7520d","d7f34e6a04c46170","6216255311ef3fd0"],"group":"3460755","lead":"Missed a corner or landed a stunt badly? Press F5 to rewind your recent driving, then press W to carry on from an earlier point with the recorded momentum. Built for freeroam servers and stunt practice.","stats":[{"value":"12 S","label":"Default history"},{"value":"4","label":"Playback speeds"},{"value":"30","label":"Dent points"},{"value":"F5","label":"To rewind"}],"sections":[{"kicker":"Features","title":"RETRY THE DRIVE","kind":"feature","items":[{"kind":"feature","title":"Recent driving history","text":"Press F5 while driving and the vehicle plays back the last 12 seconds by default. Set the history length in config.lua, up to 120 seconds."},{"kind":"feature","title":"Resume with momentum","text":"Press W to drive on from any point in the rewind. The vehicle gets back the velocity it had at that moment."},{"kind":"feature","title":"Movement and orientation","text":"Playback follows the recorded position and rotation at the real capture timestamps, and the wheels turn backwards with the vehicle."},{"kind":"feature","title":"Pause and continue","text":"Space pauses playback and continues it. Each rewind has a 15 second pause budget by default; when it runs out, playback carries on."},{"kind":"feature","title":"Playback speeds","text":"Players pick 0.5x, 1x, 1.5x or 2x in Cortex settings, or you set one speed for everyone."},{"kind":"feature","title":"Crash damage undone","text":"Rewind past a crash and engine, body and fuel tank health come back with windows, doors, tyres and dents. Dents are rebuilt close to the recording, not exactly."},{"kind":"feature","title":"Repairs others can see","text":"Each bodywork restore goes through the server to players within 150 m in the same routing bucket, so nearby players see the repair too."},{"kind":"feature","title":"Server-checked access","text":"The server approves each rewind against the cortex.rewind ACE, the driver seat and the routing bucket. Add an optional cooldown between rewinds."},{"kind":"feature","title":"No pile-ups on resume","text":"Resume inside another vehicle and the two stop colliding for 1.5 seconds by default, for nearby players too, so you drive out instead of sticking."},{"kind":"feature","title":"Quiet when idle","text":"With the default key binding, no per-frame loop runs until a rewind starts. The overlay shows the timer and keys and never takes the cursor."}],"notes":[]},{"kicker":"Setup / compatibility","title":"BEFORE YOU START","kind":"spec","items":[{"kind":"spec","name":"Requires","value":[{"t":"Cortex Lib 3.2.0 or newer (free) with its vehicleReplay module, OneSync, and FXServer with Lua 5.4. No framework, database or frontend build."}]},{"kind":"spec","name":"Install","value":[{"t":"Start cortex-lib, then cortex-rewind, and keep the resource name. Grant the cortex.rewind ACE to the players who may rewind, or to everyone on a freeroam server."}]},{"kind":"spec","name":"Controls","value":[{"t":"F5 starts, W resumes, Space pauses. Rebind the start key under Settings > Key Bindings > FiveM. /rewind_start, /rewind_resume, /rewind_pause and /rewind_clear work as fallbacks."}]},{"kind":"spec","name":"Configure","value":[{"t":"config.lua sets history length, controls, access, cooldown, speeds, pause budget, health and bodywork restore, effects, sound and the overlay."}]},{"kind":"spec","name":"Optional","value":[{"t":"On-foot mode records and rewinds the player instead of a vehicle (Restrictions.VehicleOnly = false). Vehicle-only is the default."}]},{"kind":"spec","name":"Scope","value":[{"t":"Only the driver records and rewinds; other occupants ride along. There is no race, economy or anti-cheat integration."}]},{"kind":"spec","name":"Updating","value":[{"t":"Merge the new config. Health and bodywork restore are now on by default; set RestoreVehicleHealth and RestoreVehicleDamage to false for the old behaviour."}]}],"notes":[]},{"kicker":"What's included","title":"IN THE BOX","kind":"list","items":[{"kind":"list","text":[{"t":"The resource, delivered to your Cfx.re account (portal.cfx.re > Granted Assets)."}]},{"kind":"list","text":[{"t":"An open config.lua for every setting, and the overlay ready to run with no frontend build."}]},{"kind":"list","text":[{"t":"README.md and README.txt with install, configuration, upgrade steps from 1.x and troubleshooting."}]},{"kind":"list","text":[{"t":"Cortex Lib is a separate free download from the "},{"t":"GSD store","href":"/scripts/cortex-library"},{"t":"."}]}],"notes":[]}],"legal":"","requires":[7696933],"docs":"/docs?project=cortex-rewind","hosted":"https://gsd-modifications.tebex.io/package/7736118","created":"2026-10-13T04:47:18+00:00","shelf":"driving"},"7736245":{"id":7736245,"slug":"cortex-handling","name":"Cortex Handling","short":"Handling","tag":"In-Game Vehicle Handling Editor","price":19.99,"was":null,"type":"single","period":null,"media":["da0fd52b643ac377","0554660f78c7af86","8835d120d5aeede6"],"group":"3460755","lead":"Tune a vehicle from the driver's seat, drive the changes, and compare the results. Cortex Handling puts handling values, test runs, shared profiles and handling.meta files in one large Cortex tablet.","stats":[{"value":"50","label":"Handling fields"},{"value":"3","label":"Apply scopes"},{"value":"4","label":"Runs compared"},{"value":"5","label":"UI languages"}],"sections":[{"kicker":"Features","title":"TUNE, DRIVE, COMPARE","kind":"feature","items":[{"kind":"feature","title":"Tune from the seat","text":"Edit 50 main CHandlingData fields with numeric and vector entry, search, field guides, Simple presets and a most-useful filter."},{"kind":"feature","title":"Baseline beside draft","text":"See the captured and draft values side by side, show changed fields only, and undo, redo or revert one field or all of them."},{"kind":"feature","title":"Drive the draft","text":"Preview hides the tablet and returns driving controls. Backspace or F11 brings back the same session. Closing restores an unapplied preview."},{"kind":"feature","title":"Three apply scopes","text":"Keep a tune on this vehicle only, on a plate or on a model, each with its own server permission. Removing one falls back to the next."},{"kind":"feature","title":"Acceleration and braking runs","text":"Record 0-60 mph, 0-100 mph, 0-100 km/h, quarter mile and peak speed, or the braking start speed and stopping distance."},{"kind":"feature","title":"Compare up to four runs","text":"Speed-by-time or speed-by-distance curves, metric differences and the recorded conditions. Fleet view puts different vehicles side by side."},{"kind":"feature","title":"Shared profile library","text":"Save named handling profiles, search the library, compare a profile with the draft and load it when you choose."},{"kind":"feature","title":"handling.meta in and out","text":"Paste or pick a file, choose its entry and export your edits. Other entries, comments and unsupported content stay as they were."},{"kind":"feature","title":"Handling names found for you","text":"The vehicle's native handling hash is matched against started resources' metadata and model names. Config.HandlingNames covers what it cannot read."},{"kind":"feature","title":"Flags with descriptions","text":"Model, handling and damage flags with bit descriptions, integer and hex masks, and live or export-only labels."}],"notes":[]},{"kicker":"Setup / compatibility","title":"BEFORE YOU START","kind":"spec","items":[{"kind":"spec","name":"Requires","value":[{"t":"FiveM with OneSync and Cortex Library, the free shared Cortex resource. Start cortex-lib before cortex-handling."}]},{"kind":"spec","name":"Optional","value":[{"t":"oxmysql is the default storage. For no database, set Config.Storage.backend to 'kvp'. Job and gang access adapters are included for Qbox, QBCore and ESX."}]},{"kind":"spec","name":"Install","value":[{"t":"Copy the cortex-handling folder into your resources and ensure it after cortex-lib and oxmysql. Tables are created on start; sql/install.sql has the same schema."}]},{"kind":"spec","name":"Frameworks","value":[{"t":"The core needs no framework. Set Config.Framework to 'none' for standalone. Qbox was used in development; check QBCore and ESX access on your own server."}]},{"kind":"spec","name":"Access","value":[{"t":"Per-action ACEs for editing, profiles, plate and model applies and managing other users' records. Timing is open to everyone by default."}]},{"kind":"spec","name":"Controls","value":[{"t":"F11 or /handling opens the editor, Backspace returns from Preview, U resets timing, and /handlingtiming [braking] starts a run. Stock pma-voice also uses F11, so rebind one."}]},{"kind":"spec","name":"Vehicles","value":[{"t":"Cars, bikes, quadbikes and amphibious road vehicles. Aircraft, boats, trains, sub-handling classes and AIHandling are outside the catalogue."}]},{"kind":"spec","name":"Languages","value":[{"t":"Tablet controls in English, Spanish, German, French and Portuguese, in mph or km/h. Field guides, preset notes and errors are in English."}]}],"notes":[]},{"kicker":"What's included","title":"READY FOR YOUR SERVER","kind":"list","items":[{"kind":"list","text":[{"t":"Readable Lua runtime files, an editable config.lua and the compiled tablet interface. No frontend build is needed."}]},{"kind":"list","text":[{"t":"An optional sql/install.sql for manual database setup."}]},{"kind":"list","text":[{"t":"The README with install and standalone setup, API, QA and runtime docs, and the changelog."}]},{"kind":"list","text":[{"t":"Client and server exports, including RegisterBaselineAdapter for your own baseline source, plus /handling_diag and cortexhandling_status diagnostics."}]},{"kind":"list","text":[{"t":"Cortex Library is a separate, free required resource."}]}],"notes":[]}],"legal":"Use on servers you own or administer. No resale or redistribution.","requires":[7696933],"docs":"/docs?project=cortex-handling","hosted":"https://gsd-modifications.tebex.io/package/7736245","created":"2026-10-13T05:23:03+00:00","shelf":"driving"},"7736322":{"id":7736322,"slug":"cortex-emote-studio","name":"Cortex Emote Studio","short":"Emote Studio","tag":"Preview, Fit & Pair Emote Menu","price":9.99,"was":null,"type":"single","period":null,"media":["901e1234fa743ed4","999eb26d9110c616","dba2b74ba765cf8e"],"group":"3460755","lead":"Cortex Emote Studio gives players a place to rehearse an emote, adjust its props, and perform it when they are ready. Preview on a private stand-in while your real character stays as it was for everyone else.","stats":[{"value":"4","label":"Camera views"},{"value":"8","label":"Quick slots"},{"value":"12","label":"Invites per group"},{"value":"9","label":"UI languages"}],"sections":[{"kicker":"Features","title":"REHEARSE, FIT, PERFORM","kind":"feature","items":[{"kind":"feature","title":"Private rehearsal","text":"A local stand-in performs your selection first. Pause, scrub the timeline and pick from quarter to double speed before you perform."},{"kind":"feature","title":"Prop fitting","text":"Change the attachment bone, position and rotation, then save your own fit. Admins can publish a fix for every player on the server."},{"kind":"feature","title":"Shared emotes","text":"Offer a paired pose or dance to a nearby player through Cortex Lib. They accept or decline on a named prompt, and both clients load the clip and props first."},{"kind":"feature","title":"Group invitations","text":"Start an emote and invite nearby players to join on your frame and speed. Each player chooses whether to join."},{"kind":"feature","title":"Studio camera","text":"Full, Upper, Face and Hands views with orbit, pan and zoom, plus a free camera players can open by default."},{"kind":"feature","title":"Emotes in vehicles","text":"Animation clips play while seated using upper-body tasks. Walks, scenarios and physical gadgets stay on foot. Owners can turn it off."},{"kind":"feature","title":"Personal library","text":"Search, Saved, Recent and Trending, eight quick slots on the number pad and an emote wheel. Share and import saved lists as a code."},{"kind":"feature","title":"Placement and sitting","text":"Choose a spot for a pose and walk there to perform it, or sit on supported chairs, benches and the ground."},{"kind":"feature","title":"Bring your own packs","text":"Add catalogue entries or convert Scully, RPEmotes and dpemotes lists. Emotes with missing assets are hidden from the menu."},{"kind":"feature","title":"Owner controls","text":"Keybinds, category toggles, optional ACE locks, hands-up and pointing ownership, and nine interface languages."}],"notes":[]},{"kicker":"Setup / compatibility","title":"BEFORE YOU START","kind":"spec","items":[{"kind":"spec","name":"Requires","value":[{"t":"A FiveM server with OneSync and Cortex Lib. Use the Cortex Lib 3.2.1-emote.1 companion supplied with this release and start it first."}]},{"kind":"spec","name":"Optional","value":[{"t":"No framework, inventory, target resource or SQL database is required. Community animation and prop packs are free downloads from their creators, installed in their own resource."}]},{"kind":"spec","name":"Install","value":[{"t":"Extract cortex-lib and cortex-emotemenu, stop other emote menus, then ensure cortex-lib, your packs and cortex-emotemenu in that order. Press F2 and run /emotedoctor."}]},{"kind":"spec","name":"Controls","value":[{"t":"F2 or /emotemenu opens the studio and F3 the wheel. /e <emote> plays, /e c cancels and /eshare offers a shared emote. Rebind under Settings > Key Bindings > FiveM."}]},{"kind":"spec","name":"Emote count","value":[{"t":"Playable emotes depend on the packs you install, permissions, categories and ped type. Adult and animal categories are off until you enable them."}]},{"kind":"spec","name":"Languages","value":[{"t":"English, German, Spanish, French, Italian, Dutch, Polish, Brazilian Portuguese and Turkish. Catalogue names stay in English."}]},{"kind":"spec","name":"Developers","value":[{"t":"Client exports include playEmote, cancelEmote, isInEmote, openMenu and offerSharedEmote. /emotecontrols shows which resource owns each input."}]}],"notes":[]},{"kicker":"What's included","title":"READY FOR YOUR SERVER","kind":"list","items":[{"kind":"list","text":[{"t":"Cortex Emote Studio delivered to your Cfx.re account through Asset Escrow. Config, locales, catalogue data, converted lists and movement gadgets stay readable."}]},{"kind":"list","text":[{"t":"The compiled menu as readable HTML, CSS and JavaScript. No frontend build is needed; the Svelte development project is not included."}]},{"kind":"list","text":[{"t":"The matching Cortex Lib companion build as a separate download."}]},{"kind":"list","text":[{"t":"README, install guide, changelog, licence and third-party notices."}]},{"kind":"list","text":[{"t":"Support through the GSD Mods Discord. Updates download through your Cfx.re account; server files do not update automatically."}]}],"notes":[]}],"legal":"The purchase covers Cortex-owned components under the included license. No resale or redistribution of those components. Third-party components retain their own licences and rights.","requires":[7696933],"docs":"/docs?project=cortex-emote-studio","hosted":"https://gsd-modifications.tebex.io/package/7736322","created":"2026-10-13T05:56:46+00:00","shelf":"driving"},"7736409":{"id":7736409,"slug":"cortex-leo-kit","name":"Cortex LEO Kit","short":"LEO Kit","tag":"","price":20,"was":null,"type":"single","period":null,"media":["a93f63dc9414c653","d4d3e61ca9b24d71"],"group":"3472307","lead":"Every Cortex LEO script in one purchase: a camera for the helicopter, a spotlight for the patrol car and the gear an officer carries on foot. Everything in the kit lands in your Cfx.re account together.","stats":[{"value":"EVERY","label":"LEO script"},{"value":"ONE","label":"Purchase"},{"value":"FREE","label":"Cortex library"},{"value":"OPEN","label":"Configs"}],"sections":[{"kicker":"What's in the kit","title":"FROM THE AIR TO THE STREET","kind":"feature","items":[{"kind":"feature","title":"Cortex PolCam","text":"Helicopter camera with vehicle and pedestrian tracking, White Hot, Black Hot, Ironbow and Rainbow thermal, night vision, a synchronised searchlight, street names on the road and crew hand-off."},{"kind":"feature","title":"Cortex Arges","text":"One or two remote spotlight heads on the patrol car roof. Aim with the mouse while you drive, lock the beam onto the car ahead, and let idle heads sweep when the emergency lights come on."},{"kind":"feature","title":"Cortex Binoculars","text":"1.5× to 12× zoom, a 1.5 km rangefinder, make, model and plate readout, waypoint marking, thermal and night vision, with breath control to steady the view."},{"kind":"feature","title":"Cortex Flashlight","text":"Duty and tactical torches that aim where you look, clip to your shoulder or set down lit, with batteries that run down and a 365 nm UV light for blood, prints and casings."},{"kind":"feature","title":"Cortex Gunsmith","text":"A first-person weapon bench on the game's own model. Fit attachments, tints and finishes one part at a time, with live part previews and stat bars before you commit."},{"kind":"feature","title":"One dependency","text":"Every script in the kit runs on the free Cortex Library, so one library covers all of them. Each script stays a separate resource you can configure or leave out."}],"notes":[]},{"kicker":"Setup / compatibility","title":"BEFORE YOU BUY","kind":"spec","items":[{"kind":"spec","name":"Requires","value":[{"t":"Cortex Library","href":"/scripts/cortex-library"},{"t":" (free) and OneSync. Anything else a script needs is listed on its page."}]},{"kind":"spec","name":"Frameworks","value":[{"t":"Varies by script. Each script's page lists its standalone and Qbox support."}]},{"kind":"spec","name":"Delivery","value":[{"t":"Every script in the kit is granted to the Cfx.re account you check out with, in portal.cfx.re > Granted Assets."}]},{"kind":"spec","name":"Install","value":[{"t":"Start cortex-lib first, then each script. Every README has its install steps, items and controls."}]},{"kind":"spec","name":"New scripts","value":[{"t":"New Cortex LEO scripts join the kit when they release. A kit you already bought keeps what it had; get a newer script on its own, or every script with All-Access."}]},{"kind":"spec","name":"Already own one?","value":[{"t":"Buy the other scripts on their own from the "},{"t":"LEO Scripts","href":"/scripts"},{"t":" category instead. The kit doesn't credit scripts you already own."}]},{"kind":"spec","name":"Updates","value":[{"t":"Each script updates on its own through portal.cfx.re, announced on our Discord."}]}],"notes":[]},{"kicker":"What's included","title":"IN THE BOX","kind":"list","items":[{"kind":"list","text":[{"t":"Every script in the kit, escrowed and delivered to your Cfx.re account."}]},{"kind":"list","text":[{"t":"An open config.lua in each script for keys, access, features and items."}]},{"kind":"list","text":[{"t":"ox_inventory item entries for the scripts that use items."}]},{"kind":"list","text":[{"t":"A README per script with install steps, controls, configuration and exports."}]},{"kind":"list","text":[{"t":"Support and update notes in the GSD Discord."}]}],"notes":[]}],"legal":"Licensed for use on servers you own or administer. No resale or redistribution. All sales are final.","requires":[7696933],"docs":null,"hosted":"https://gsd-modifications.tebex.io/package/7736409","created":"2026-10-13T07:52:34+00:00","shelf":"category"},"7736413":{"id":7736413,"slug":"cortex-all-access","name":"Cortex All-Access","short":"All-Access","tag":"","price":24.99,"was":null,"type":"subscription","period":"month","media":["99ea842934348da3","40db9bcd71c6dca8"],"group":"3472307","lead":"All-Access is one monthly subscription to every paid Cortex script on this store. When we release a new script, it joins All-Access the day it goes on sale, so your server gets the whole line without buying scripts one by one.","stats":[{"value":"ALL","label":"Paid Cortex scripts"},{"value":"NEW","label":"Releases added"},{"value":"ONE","label":"Monthly price"},{"value":"FREE","label":"Cortex library"}],"sections":[{"kicker":"How it works","title":"ONE SUBSCRIPTION, THE WHOLE LINE","kind":"feature","items":[{"kind":"feature","title":"Everything on the store","text":"Every paid Cortex script is included: police and LEO tools, HUD and chat, vehicle tools, character systems and the rest of the line. Each script's own page shows what it does."},{"kind":"feature","title":"New releases on day one","text":"A new Cortex script joins All-Access the day it goes on sale. No upgrade fee and nothing extra to buy."},{"kind":"feature","title":"Updates through Cfx.re","text":"Every script updates through portal.cfx.re like a single purchase, with update notes in our Discord."},{"kind":"feature","title":"Run only what you need","text":"Each script is its own resource. Start the ones your server uses and leave the rest in your Granted Assets."}],"notes":[]},{"kicker":"Setup / billing","title":"BEFORE YOU SUBSCRIBE","kind":"spec","items":[{"kind":"spec","name":"Requires","value":[{"t":"Cortex Library","href":"/scripts/cortex-library"},{"t":" (free) and OneSync. Anything else a script needs is listed on its page."}]},{"kind":"spec","name":"Frameworks","value":[{"t":"Varies by script. Each script's page lists its standalone and Qbox support."}]},{"kind":"spec","name":"Delivery","value":[{"t":"Every included script is granted to the Cfx.re account you check out with, in portal.cfx.re > Granted Assets. New releases reach your account by your next monthly renewal."}]},{"kind":"spec","name":"Billing","value":[{"t":"Charged monthly. Cancel anytime from your Tebex payment history; the subscription runs to the end of the month you paid for."}]},{"kind":"spec","name":"License","value":[{"t":"Included scripts are licensed while your subscription is active. When it ends, remove them from your server."}]},{"kind":"spec","name":"Only need one or two?","value":[{"t":"Buy them on their own from the store instead. All-Access doesn't credit scripts you already bought."}]}],"notes":[]},{"kicker":"What's included","title":"IN EVERY SUBSCRIPTION","kind":"list","items":[{"kind":"list","text":[{"t":"Every paid Cortex script on the store, escrowed and granted to your Cfx.re account."}]},{"kind":"list","text":[{"t":"Each new paid Cortex script from the day it goes on sale."}]},{"kind":"list","text":[{"t":"Updates for every included script through portal.cfx.re."}]},{"kind":"list","text":[{"t":"The same configs, READMEs and support as a single purchase."}]},{"kind":"list","text":[{"t":"An All-Access role in the GSD Discord."}]}],"notes":[]}],"legal":"Licensed for use on servers you own or administer while your subscription is active. No resale or redistribution. All sales are final.","requires":[7696933],"docs":null,"hosted":"https://gsd-modifications.tebex.io/package/7736413","created":"2026-10-13T07:53:37+00:00","shelf":"category"},"7745522":{"id":7745522,"slug":"cortex-thrusters","name":"Cortex Thrusters","short":"Thrusters","tag":"Free Hover, Boost & Wall-Ride Vehicle Kit","price":0,"was":null,"type":"single","period":null,"media":["1d96710b7347f116","7ba2dde65338dad7"],"group":"3460755","lead":"Fit a cold gas thruster kit to a car, motorbike or quad. Hop and hover, boost, flip and spin, and switch on wall grip to drive up ramps and walls, all from one tank that refills by itself. Free to use on your server.","stats":[{"value":"4","label":"Lift nozzles"},{"value":"3","label":"Tricks"},{"value":"3","label":"Kit item frameworks"},{"value":"FREE","label":"Free use license"}],"sections":[{"kicker":"Features","title":"A CAR THAT CAN LEAVE THE ROAD","kind":"feature","items":[{"kind":"feature","title":"Hop and hover","text":"Tap to hop, hold to hover on the four lift nozzles."},{"kind":"feature","title":"Boost","text":"Hold to push forward on the rear nozzles, up to a top speed you set."},{"kind":"feature","title":"Flips, rolls and spins","text":"Hold the trick key, then pick a direction for a front or back flip, a roll or a spin."},{"kind":"feature","title":"Wall grip","text":"Underbody fans pull the car onto ramps and walls. Grip never uses gas."},{"kind":"feature","title":"Landing assist","text":"Levels the car after a jump and softens the touchdown. Players can turn it off."},{"kind":"feature","title":"One tank","text":"Lift, boost, tricks and landing assist share one cold gas tank that refills after a short rest. Run it dry and the thrusters cut out until it is back to 30 percent."},{"kind":"feature","title":"Seen by everyone","text":"Other players see the jets and hear them, within a range you set."},{"kind":"feature","title":"Fits most vehicles","text":"Nozzles are placed from each model's size, wheels and exhausts, and any model can be corrected in config.lua. Bicycles, boats, aircraft and trains are left out by default."},{"kind":"feature","title":"Kits that stay fitted","text":"Kits are remembered by plate, so a garage vehicle comes back with its kit."},{"kind":"feature","title":"Player settings","text":"Controls legend, cold gas gauge and landing assist under Cortex settings > Thrusters. Every key can be rebound, on keyboard and controller."}],"notes":[]},{"kicker":"Setup / compatibility","title":"BEFORE YOU START","kind":"spec","items":[{"kind":"spec","name":"Requires","value":[{"t":"Cortex Library 3.3.1 or newer (free) and OneSync."}]},{"kind":"spec","name":"Standalone","value":[{"t":"/thrusters fits a kit to the vehicle you sit in or stand next to. Limit who can with an ACE in Config.access."}]},{"kind":"spec","name":"Kit item","value":[{"t":"Set Config.framework and Config.requireItem to fit kits with a thruster_kit item on Qbox, QBCore or ESX, with ox_inventory or the framework's own inventory. Item examples are in the README."}]},{"kind":"spec","name":"Install","value":[{"t":"Keep the folder named cortex-thrusters and ensure it after cortex-lib. No SQL and no frontend build."}]},{"kind":"spec","name":"Developers","value":[{"t":"isActive and getCharge on the client, setFitted and isFitted on the server. Fitted vehicles carry a cxThrusters state bag."}]}],"notes":[]},{"kicker":"What's included","title":"READY FOR YOUR SERVER","kind":"list","items":[{"kind":"list","text":[{"t":"The resource, delivered free through your linked Cfx.re account (portal.cfx.re > Granted Assets)."}]},{"kind":"list","text":[{"t":"Client and server Lua and the compiled gauge and controls interface."}]},{"kind":"list","text":[{"t":"Editable config.lua and locale files."}]},{"kind":"list","text":[{"t":"The README with install, item setup, controls and troubleshooting, and the changelog."}]}],"notes":[]}],"legal":"Free to use on servers you own or administer. No resale or redistribution.","requires":[7696933],"docs":"/docs?project=cortex-thrusters","hosted":"https://gsd-modifications.tebex.io/package/7745522","created":"2026-10-17T09:36:46+00:00","shelf":"driving"},"7745523":{"id":7745523,"slug":"cortex-spawn","name":"Cortex Spawn","short":"Spawn","tag":"Cinematic Live-City Spawn Selector","price":7.99,"was":null,"type":"single","period":null,"media":["1895a159568f96f9","a73196e32e1ec99c","e08e9d85067a8229","1286caccdbcc6b66","ddf001f93e4b7014"],"group":"3460755","lead":"Let players choose where to enter the city from the city itself. Cortex Spawn pins your spots on a live satellite view, shows each one from the street and drops the character in with one continuous camera move into gameplay.","stats":[{"value":"QBOX","label":"Framework"},{"value":"6","label":"Starter spots"},{"value":"4","label":"Forced-return rules"},{"value":"EN","label":"Locale, add your own"}],"sections":[{"kicker":"Features","title":"PICK A PLACE, THEN DROP IN","kind":"feature","items":[{"kind":"feature","title":"The live city as the map","text":"Spots are pinned where they are on a satellite view of the live city, with bearings at the screen edge for the ones out of frame. Browse by category with keyboard, mouse or wheel."},{"kind":"feature","title":"Street-level look","text":"Press Space to see a spot from the street, from a vantage you author or one picked automatically along a clear line of sight."},{"kind":"feature","title":"One move into the game","text":"Enter drops the character: the camera descends to the landing and hands over to gameplay, and the character walks onto the spot or plays a scenario. Drop.Style = 'fade' gives lighter hardware a classic fade."},{"kind":"feature","title":"Homes and first apartments","text":"Owned homes and keyed properties from qbx_properties, and the starting apartment choice for new characters."},{"kind":"feature","title":"Job and gang spots","text":"Spots gated by job and grade, gang and grade, duty or an ACE. Each feature can be switched off in config.lua."},{"kind":"feature","title":"Fair returns","text":"Characters who left downed, cuffed, jailed or in recent player combat go back to where they were, and a relog lock stops relogging as a free teleport. The player always sees why."},{"kind":"feature","title":"Private while choosing","text":"Other players and the vehicles they drive are hidden while someone chooses, so the selector is never a way to scout who is standing where."},{"kind":"feature","title":"Dressed on landing","text":"With Illenium Appearance the character wears their saved look before the landing, so GTA's default model never shows."},{"kind":"feature","title":"Recovers on its own","text":"A failed spawn shows an error slip with retry and falls back to the saved position after three failures. A restart mid-selection reopens it for characters still waiting."},{"kind":"feature","title":"Hand-off from Multicharacter","text":"With Cortex Multicharacter the camera climbs into the clouds after the welcome title and Cortex Spawn comes down out of the same frame. Other selectors open it through an export."},{"kind":"feature","title":"Staff tools","text":"/spawnpreview opens the selector without touching your character, and /spawnspot prints a paste-ready spot with the current camera as its vantage."},{"kind":"feature","title":"Fits the Cortex set","text":"With Cortex Library the selector takes the player's accent and reduced-motion setting, and Cortex HUD hides while they choose."}],"notes":[]},{"kicker":"Setup / compatibility","title":"BEFORE YOU START","kind":"spec","items":[{"kind":"spec","name":"Requires","value":[{"t":"Qbox (qbx_core), ox_lib, oxmysql and OneSync."}]},{"kind":"spec","name":"Optional","value":[{"t":"qbx_properties for homes, keys and starting apartments, Illenium Appearance to dress the character before landing, Cortex Multicharacter for the cloud hand-off and Cortex Library for the shared accent and reduced motion. Cortex HUD hides while choosing."}]},{"kind":"spec","name":"Install","value":[{"t":"Keep the folder named cortex-spawn and ensure it after qbx_core and qbx_properties. With Cortex Multicharacter it is used in place of qbx_spawn. Its table is created on first start, so there is no SQL to import."}]},{"kind":"spec","name":"Permissions","value":[{"t":"add_ace group.admin cortex.spawn.admin allow gives staff /spawnpreview and /spawnspot."}]},{"kind":"spec","name":"Configure","value":[{"t":"Spots, features, forced-return rules, camera and drop timing live in config.lua with a comment on each key. A bad value prints one line naming the key and is skipped."}]},{"kind":"spec","name":"Other selectors","value":[{"t":"A selector that fires qb-spawn:client:setupSpawns reaches it when neither qbx_spawn nor qb-spawn runs. Any other can call exports['cortex-spawn']:open()."}]}],"notes":[]},{"kicker":"What's included","title":"IN THE BOX","kind":"list","items":[{"kind":"list","text":[{"t":"The resource, delivered through your linked Cfx.re account (portal.cfx.re > Granted Assets)."}]},{"kind":"list","text":[{"t":"Client and server Lua and the compiled spawn selector interface."}]},{"kind":"list","text":[{"t":"Editable config.lua, fxmanifest.lua and locale files."}]},{"kind":"list","text":[{"t":"The README with install, configuration, commands and exports, the changelog and third-party notices."}]}],"notes":[]}],"legal":"Licensed for use on servers you own or administer. No resale or redistribution. All sales are final.","requires":[],"docs":"/docs?project=cortex-spawn","hosted":"https://gsd-modifications.tebex.io/package/7745523","created":"2026-10-17T09:37:40+00:00","shelf":"interface"},"7751470":{"id":7751470,"slug":"cortex-gunsmith","name":"Cortex Gunsmith","short":"Gunsmith","tag":"Free 3D Weapon Attachments","price":0,"was":null,"type":"single","period":null,"media":["298ccc3101fb1c26","32771a53ab8b3bb9","357b7d29b5592109","3e8a549553c8ef86","3cd20e665f9d2670","a425e4407ef11c6d"],"group":"3442220","lead":"Hold a weapon and press F9. The view drops into first person and the weapon floats in front of you on the game's own model, where you fit attachments, tints and finishes one part at a time. Free for your server, with the source on GitHub.","stats":[{"value":"84","label":"Weapons"},{"value":"76","label":"Part items"},{"value":"8","label":"Part slots"},{"value":"FREE","label":"Readable lua"}],"sections":[{"kicker":"Features","title":"A BENCH IN YOUR HANDS","kind":"feature","items":[{"kind":"feature","title":"The real model","text":"The weapon leaves your hands and floats in front of your eyes, lit, with depth of field behind it. Drag to turn it, let go mid-drag to fling it, and scroll to zoom in on the part you are changing."},{"kind":"feature","title":"Live part previews","text":"Every part that fits a slot is listed beside its own 3D model. The old part slides off along its rail and the new one clicks into place."},{"kind":"feature","title":"Stats before you fit","text":"Stat bars show what a part changes before you fit it, so players can compare brakes, scopes and magazines without trial and error."},{"kind":"feature","title":"Strip down","text":"Press X and every part spreads out along its axis with its name on a tag."},{"kind":"feature","title":"Tints, camos and finishes","text":"Tints, Mk II camo colours and finishes such as the gold Yusuf Amir Luxury Finish change the real weapon in front of you."},{"kind":"feature","title":"A working flashlight","text":"Fit a flashlight and it switches on and lights the street around you."},{"kind":"feature","title":"Fire a blank","text":"Press F for the muzzle flash, the smoke and the case flying out. A suppressor all but hides the flash. Nothing leaves the barrel, and only you see and hear it."},{"kind":"feature","title":"See it stock","text":"Hold C to see the weapon as it came from the factory, and let go to get your build back."},{"kind":"feature","title":"Quick swap","text":"Hold the quick swap key mid-fight and the weapon's parts show beside your crosshair. Step a part, let go, and everything is fitted while you keep moving and aiming."},{"kind":"feature","title":"Checked by the server","text":"Each change is tied to the player's weapon item. The server checks they still hold it, that the part fits and that they carry it, then applies one change at a time. If a write fails, the part goes back."}],"notes":[]},{"kicker":"Setup / compatibility","title":"BEFORE YOU START","kind":"spec","items":[{"kind":"spec","name":"Requires","value":[{"t":"Cortex Lib","href":"/scripts/cortex-library"},{"t":" 3.4.0 or newer (free) and OneSync."}]},{"kind":"spec","name":"Inventory","value":[{"t":"Qbox with ox_inventory. Fitted parts are stored on the weapon, so ox_inventory puts them on whenever it is drawn. Without an inventory the bench runs standalone: every part is free and each player's setup can be remembered per weapon."}]},{"kind":"spec","name":"Items","value":[{"t":"Parts are ox_inventory's attachment items. ox_inventory ships 61 of the 76; paste the included snippet into weapons.lua for the Mk II rounds and weapon kits. Config.items maps other item names."}]},{"kind":"spec","name":"Install","value":[{"t":"Put cortex-gunsmith in your resources and start it after cortex-lib and ox_inventory. No SQL and no frontend build."}]},{"kind":"spec","name":"Controls","value":[{"t":"F9 or /gunsmith opens the bench. Quick swap has no default key; players bind it under Settings > Key Bindings > FiveM. Keyboard, mouse and controller, with rumble as each part goes on."}]},{"kind":"spec","name":"Developers","value":[{"t":"Client exports open, close and isOpen; server exports isOpen and an ox_inventory useItem callback that opens the bench on a part's slot."}]}],"notes":[]},{"kicker":"What's included","title":"READY FOR YOUR SERVER","kind":"list","items":[{"kind":"list","text":[{"t":"Readable Lua, the compiled bench UI and its Svelte source, config.lua and the English locale file."}]},{"kind":"list","text":[{"t":"The ox_inventory snippet for the 15 part items it does not ship."}]},{"kind":"list","text":[{"t":"The README: install, items, controls, configuration and exports."}]},{"kind":"list","text":[{"t":"Releases and changelog on "},{"t":"GitHub","href":"https://github.com/IEver3st/cortex-gunsmith/releases"},{"t":". Free to use on servers you own or administer, including commercial servers."}]}],"notes":[]}],"legal":"Free to use on servers you own or administer. No resale or redistribution.","requires":[7696933],"docs":"/docs?project=cortex-gunsmith","hosted":"https://gsd-modifications.tebex.io/package/7751470","created":"2026-10-20T03:11:48+00:00","shelf":"category"},"7785474":{"id":7785474,"slug":"cortex-admin","name":"Cortex Admin","short":"Admin","tag":"Free Admin & Developer Menu for Qbox","price":0,"was":null,"type":"single","period":null,"media":["fc0681354cbd3c17","8ca28e0abac49968","66792ab1e7ba2cbc","9d7d3297070221b8","8c6612d32bd3e3b7","538adb478b61888b","2087b9004d23b767"],"group":"3460755","lead":"Run your server from one free menu. Cortex Admin puts player, vehicle, world, weapon, appearance and server tools behind FiveM ACE permissions, adds Qbox character tools when qbx_core is running, and can take over from vMenu without your players relearning anything.","stats":[{"value":"294","label":"Menu actions"},{"value":"31","label":"Qbox actions"},{"value":"3","label":"Interface styles"},{"value":"FREE","label":"Commercial use"}],"sections":[{"kicker":"Features","title":"EVERYTHING STAFF NEED, IN ONE MENU","kind":"feature","items":[{"kind":"feature","title":"Three ways to use it","text":"A full-screen Panel, a compact Classic list, or vMenu mode. Each admin picks a style in Cortex settings, and you set the server default in the config."},{"kind":"feature","title":"Takes over from vMenu","text":"vMenu mode keeps vMenu's menu layout and controls in the Cortex style. The included vMenu stand-in keeps players' key bindings, moves bans and config files across, and imports each player's saved peds, vehicles, loadouts and settings on their first join."},{"kind":"feature","title":"Players console","text":"Search, filter and sort everyone online, then go to, bring, spectate, freeze, revive, message, kick or ban. Each action shows the server's answer in place."},{"kind":"feature","title":"Qbox character tools","text":"Give and remove items, set money, jobs, gangs, needs and licenses, give owned vehicles to a garage, and save a look as the character's appearance. They appear only when qbx_core is running."},{"kind":"feature","title":"Character Studio","text":"Generate an outfit or a complete freemode character, then edit face, hair, overlays, clothing and tattoos. Save looks to a library and share an outfit with players standing nearby."},{"kind":"feature","title":"Vehicle Studio and live tuning","text":"Spawn stock or addon vehicles, customise paint, wheels and parts, and edit powertrain, braking, grip and suspension on the car you are driving. The original handling can be restored at any time."},{"kind":"feature","title":"Permissions the server checks","text":"Grant a whole tab or a single action with ACE, or map Qbox's god, admin and mod groups. Every request is checked again on the server, and revoked access closes the menu and stops active effects within 30 seconds."},{"kind":"feature","title":"One clock for everyone","text":"Time and weather are owned by the server and sent to every player, including late joiners. In automatic mode Cortex steps aside while a listed weather resource is running."},{"kind":"feature","title":"Developer tools","text":"Noclip, freecam, photo mode, coordinate and speed readouts, copy coordinates and heading, and a resource manager that refuses to stop core resources."},{"kind":"feature","title":"Vehicle deletion for everyone","text":"/dv deletes your vehicle or an empty one nearby after the server checks range, routing bucket and occupants. Public by default, or limited to staff with one config value."}],"notes":[]},{"kicker":"Setup / compatibility","title":"BEFORE YOU START","kind":"spec","items":[{"kind":"spec","name":"Requires","value":[{"t":"FiveM with OneSync and Cortex Library 3.3.1 or newer (free). Start cortex-lib before cortex-admin. No SQL to run."}]},{"kind":"spec","name":"Frameworks","value":[{"t":"Runs standalone. The Qbox tools appear when qbx_core is running; inventory and owned-vehicle tools also use ox_inventory, qbx_vehicles, qbx_garages and oxmysql. Built against qbx_core 1.24.0, ox_inventory 2.47.9, qbx_vehicles 1.4.2 and qbx_garages 1.1.4."}]},{"kind":"spec","name":"Install","value":[{"t":"Keep the cortex-admin folder name. Add ensure cortex-lib, then ensure cortex-admin, to server.cfg. Admins who already have command allow get full access; otherwise exec the included permissions.cfg."}]},{"kind":"spec","name":"Access","value":[{"t":"FiveM ACE: cortex-admin.all, one per tab, or one per action. Set Config.AllowCommandAdmin to false to stop the broad command ACE from counting as full access."}]},{"kind":"spec","name":"Configuration","value":[{"t":"shared/config.lua, the three bridge files and permissions.cfg stay readable, for keys, commands, permissions, world sync, vMenu settings and framework integration."}]},{"kind":"spec","name":"Controls","value":[{"t":"F10 or /cortexadmin opens the menu, F4 switches between the menu and the game, F2 noclip, U photo mode, M in vMenu mode. All are rebindable in FiveM's key settings."}]},{"kind":"spec","name":"Optional","value":[{"t":"screenshot-basic for Take Photo. illenium-appearance for saving a look as the Qbox character appearance."}]},{"kind":"spec","name":"Developers","value":[{"t":"Client export teleportToCoords. Server exports CanOpenMenu, CanDeleteVehicle, GetBanRecords and RemoveBanRecord. Use the cortex-admin resource name."}]}],"notes":[]},{"kicker":"What's included","title":"IN THE BOX","kind":"list","items":[{"kind":"list","text":[{"t":"The escrowed resource, delivered free to your linked Cfx.re account (portal.cfx.re > Granted Assets)."}]},{"kind":"list","text":[{"t":"The vMenu stand-in resource for taking over an existing vMenu server."}]},{"kind":"list","text":[{"t":"Editable config, bridge files and permissions.cfg for the documented escrow configuration."}]},{"kind":"list","text":[{"t":"Installation, permissions, Qbox, vMenu and photo mode documentation."}]},{"kind":"list","text":[{"t":"Updates through portal.cfx.re, announced on our Discord."}]}],"notes":[]}],"legal":"Free to use on servers you own or administer, including commercial servers. One license per Cfx.re account. No resale or redistribution.","requires":[7696933],"docs":null,"hosted":"https://gsd-modifications.tebex.io/package/7785474","created":"2026-11-02T05:22:52+00:00","shelf":"category"},"7785499":{"id":7785499,"slug":"cortex-drone","name":"Cortex Drone","short":"Drone","tag":"Free Police, Camera & FPV Drones","price":0,"was":null,"type":"single","period":null,"media":["314e814b04c4eeef","2bcb4c09364bda05","4454ee88e0cf2634","e1d19cfee0a676b4"],"group":"3460755","lead":"Toss a drone up from your inventory and fly it through a gimbal camera while your character stands in the world with the controller. Cortex Drone ships three drone types, a cinematic mode for filming, police tools, and batteries you change by hand.","stats":[{"value":"3","label":"Drone types"},{"value":"6","label":"Cinematic shots"},{"value":"16x","label":"Police zoom"},{"value":"FREE","label":"Commercial use"}],"sections":[{"kicker":"Features","title":"A DRONE FOR EVERY JOB","kind":"feature","items":[{"kind":"feature","title":"Camera, Police and FPV","text":"The Camera drone films, the Police drone adds night and thermal vision, 16x zoom, target lock and follow, plate and ID lookup and a three-shot taser, and the FPV drone is fast and agile with no obstacle sensing, built for Acro. Every type is set up in the config."},{"kind":"feature","title":"A gimbal that stays level","text":"The camera holds the horizon while the airframe tilts, with a chase view on V. Cine, Normal and Sport flight modes plus hold-to-boost, and obstacle sensing that brakes before walls and ceilings."},{"kind":"feature","title":"Acro, two ways","text":"Glide keeps the drone level, leans to speed up, banks into turns and lets you flip, roll, dive and loop by looking where you want to go. Manual turns stabilisation off: real thrust and gravity, the camera fixed to the airframe. Each player picks in Cortex settings."},{"kind":"feature","title":"Cinematic mode","text":"Press H for a clean feed. Lock a person, vehicle or spot and step through Track, Follow, Orbit, Dronie, Rocket and Helix shots. Film me hands your character back so the drone films you walking or driving, with an optional 9:16 or 2.39:1 frame guide."},{"kind":"feature","title":"Battery swaps by hand","text":"Set the drone down, read the old pack's LEDs, release the clamp and drag it out, then click the new one in and watch it charge up. Each drone keeps its own charge, also when traded or seized, and spare packs recharge in your bag."},{"kind":"feature","title":"Signal, range and return home","text":"The link fades with distance and behind buildings. When it drops, or the battery runs low, the drone flies back and lands at your feet. The HUD shows how long the trip home takes and turns sand, then red, when the battery would run short."},{"kind":"feature","title":"No-fly zones","text":"Fort Zancudo, Bolingbroke, LSIA and Humane Labs push drones back by default. Add your own zones in the config; the Police drone ignores them."},{"kind":"feature","title":"Part of the world","text":"Everyone nearby sees the drone, its spotlight, the pilot's tablet and battery swaps. Drones can be shot down or crashed, picked up when they land, and seized by police."}],"notes":[]},{"kicker":"Setup / compatibility","title":"BEFORE YOU START","kind":"spec","items":[{"kind":"spec","name":"Requires","value":[{"t":"FiveM with OneSync and Cortex Library (free). Start cortex-lib before cortex-drone. No SQL to run."}]},{"kind":"spec","name":"Frameworks","value":[{"t":"Runs standalone, on Qbox or on qb-core, with ox_inventory support. Plate owner lookup on Qbox uses oxmysql. Job rules for the Police drone (police and sheriff on duty by default) need Qbox or qb-core."}]},{"kind":"spec","name":"Install","value":[{"t":"Add ensure cortex-drone after cortex-lib, your framework and inventory. Paste the five items from the README into your inventory and copy the three icons from images/. Without an inventory, players use /drone, /drone police and /drone fpv."}]},{"kind":"spec","name":"Controls","value":[{"t":"W A S D, mouse, Space and Ctrl to fly, C flight mode, X Acro, H cinematic, V chase view, Z return home, Backspace leave. Full controller support. Pick up and connect keys are rebindable in FiveM's key settings."}]},{"kind":"spec","name":"Configuration","value":[{"t":"config.lua, the locale files and server/bridge.lua stay readable: drone types, speeds, range, batteries, no-fly zones, job access, controls and audit logging."}]},{"kind":"spec","name":"Languages","value":[{"t":"English, German, Spanish, French, Italian, Dutch, Polish, Brazilian Portuguese and Turkish."}]},{"kind":"spec","name":"Developers","value":[{"t":"Server exports GetDrone and RecallDrone, client exports IsPiloting, GetDrone, Deploy and Disconnect, and state bags for every drone and pilot. Cortex Drone Races uses its race hooks."}]}],"notes":[]},{"kicker":"What's included","title":"IN THE BOX","kind":"list","items":[{"kind":"list","text":[{"t":"The escrowed resource, delivered free to your linked Cfx.re account (portal.cfx.re > Granted Assets)."}]},{"kind":"list","text":[{"t":"The streamed drone model with the Cortex livery, a removable battery and inventory icons for the drone and both batteries."}]},{"kind":"list","text":[{"t":"Editable config, locales and server bridge."}]},{"kind":"list","text":[{"t":"Install, items, controls, settings and configuration documentation."}]},{"kind":"list","text":[{"t":"Updates through portal.cfx.re, announced on our Discord."}]}],"notes":[]}],"legal":"Free to use on servers you own or administer, including commercial servers. One license per Cfx.re account. No resale or redistribution.","requires":[7696933],"docs":null,"hosted":"https://gsd-modifications.tebex.io/package/7785499","created":"2026-11-02T06:03:47+00:00","shelf":"category"},"7785500":{"id":7785500,"slug":"cortex-drone-races","name":"Cortex Drone Races","short":"Drone Races","tag":"Free FPV Racing & Track Creator","price":0,"was":null,"type":"single","period":null,"media":["37af36332f33cd1f","4de2b38282dd1959","da6412c24c3fae11","6c063e87ec352523"],"group":"3460755","lead":"FPV racing for Cortex Drone. Players host a lobby at a track, set laps and an entry fee, and race through neon gates, rings and tunnels past flame burners and fire curtains. After the flag, the results show every pilot's line, and the replay plays it back in the world. Build your own tracks in game with the creator.","stats":[{"value":"8","label":"Racers per lobby"},{"value":"17","label":"Track pieces"},{"value":"1 KM","label":"Demo circuit"},{"value":"FREE","label":"Commercial use"}],"sections":[{"kicker":"Features","title":"FROM THE PADS TO THE PODIUM","kind":"feature","items":[{"kind":"feature","title":"Lobbies with laps and fees","text":"Walk up to a track start and press K to host or join. The host sets 1 to 10 laps and an entry fee; joiners see the fee and the pot before they pay. Up to 8 racers, one per start pad."},{"kind":"feature","title":"A proper start","text":"Every racer gets a loaner FPV drone on a pad, held until the start lights count down. On green the motors spin up in Acro, in each pilot's own Glide or Manual style."},{"kind":"feature","title":"Gates the server counts","text":"A gate only counts when you fly through its opening the right way, and the server rejects impossible times and positions. The next two gates are marked, and a crash puts you straight back at the last gate you passed."},{"kind":"feature","title":"Race HUD","text":"Place, lap, gate, race time, best and last lap, distance to the next gate, live standings and a split against your personal best."},{"kind":"feature","title":"Results and replays","text":"A top-down map of every pilot's line, a speed heatmap and an altitude trace you can scrub, then an in-world replay of the whole field with trails, chase and overhead views at half, normal or double speed."},{"kind":"feature","title":"Smoke, flames and fireworks","text":"Each racer leaves a coloured smoke trail, burners fire as you pass, fire curtains burn across the track and fireworks go off at the arch for every finisher. Players can switch off smoke trails, flames and fireworks, and the neon lighting, in Cortex settings."},{"kind":"feature","title":"Track creator","text":"Fly a freecam and place 17 pieces: gates, rings, hex and cube gates, hurdles, the start arch and tunnels, plus pads, start lights, pylons, burners, fire curtains, flags, cones, signs, barriers and light towers. Tilt gates up to 90 degrees, reorder them, test run the draft and publish it for everyone."},{"kind":"feature","title":"Time trials and leaderboards","text":"Race your personal best ghost with splits, and climb each track's leaderboard for best lap, best race and wins."}],"notes":[]},{"kicker":"Setup / compatibility","title":"BEFORE YOU START","kind":"spec","items":[{"kind":"spec","name":"Requires","value":[{"t":"FiveM with OneSync, Cortex Library (free), Cortex Drone 1.0.0 or newer (free) and oxmysql. The three database tables are created on first start."}]},{"kind":"spec","name":"Money","value":[{"t":"Entry fees and prizes use Qbox or QBCore cash. The pot is split 100 / 70-30 / 60-30-10 among finishers, with an optional house cut, and every movement is written to a ledger that refunds held fees after a restart. Without a framework, races are free."}]},{"kind":"spec","name":"Demo track","value":[{"t":"LSIA Neon Circuit stands at the Los Santos International south runway: a 1 km lap through the arch, 20 gates and a tunnel, with 8 start pads."}]},{"kind":"spec","name":"Install","value":[{"t":"Add ensure cortex-droneraces after cortex-lib, cortex-drone and oxmysql. Give track builders the cortex.droneraces.create ACE, and staff cortex.droneraces.admin."}]},{"kind":"spec","name":"Drones","value":[{"t":"Every racer gets a loaner FPV drone, so no item is needed. Set Config.requireItem to make players own a drone item to race."}]},{"kind":"spec","name":"Configuration","value":[{"t":"config.lua, the locale files, server/bridge.lua and the track files stay readable: laps, countdown, fees, payouts, creator limits, blips, the menu key and every effect."}]},{"kind":"spec","name":"Staff","value":[{"t":"droneraces_list shows running races and unresolved money entries, droneraces_cancel refunds and cancels a race, droneraces_deletetrack removes a track."}]}],"notes":[]},{"kicker":"What's included","title":"IN THE BOX","kind":"list","items":[{"kind":"list","text":[{"t":"The escrowed resource, delivered free to your linked Cfx.re account (portal.cfx.re > Granted Assets)."}]},{"kind":"list","text":[{"t":"Streamed neon gates, rings, tunnels, pads, start lights and track props, and the LSIA Neon Circuit."}]},{"kind":"list","text":[{"t":"Editable config, locales, server bridge and track files."}]},{"kind":"list","text":[{"t":"Install, playing, money, creator and staff documentation."}]},{"kind":"list","text":[{"t":"Updates through portal.cfx.re, announced on our Discord."}]}],"notes":[]}],"legal":"Free to use on servers you own or administer, including commercial servers. One license per Cfx.re account. No resale or redistribution.","requires":[7696933,7785499],"docs":null,"hosted":"https://gsd-modifications.tebex.io/package/7785500","created":"2026-11-02T06:05:13+00:00","shelf":"category"},"7787327":{"id":7787327,"slug":"cortex-arges","name":"Cortex Arges","short":"Arges","tag":"Remote Vehicle Spotlight","price":9.99,"was":null,"type":"single","period":null,"media":["76ad2ee60604bcd0","3c13bfa3dbe66ed3","7c966ba8dbbe5bf5","5c5ad78394de76c5"],"group":"3442220","lead":"A real articulated spotlight on the roof of your patrol car. Cortex Arges mounts one or two remote spotlight heads on a police vehicle, aims them where the officer looks, tracks the car ahead, and sweeps on its own when the emergency lights come on.","stats":[{"value":"2","label":"Light heads per car"},{"value":"25","label":"Police vehicles ready"},{"value":"3","label":"Auto patterns"},{"value":"8","label":"Beam widths"}],"sections":[{"kicker":"Features","title":"A SPOTLIGHT YOU CAN WORK FROM THE SEAT","kind":"feature","items":[{"kind":"feature","title":"Look to aim","text":"Press F6 for spotlight mode and steer the beam with the mouse while you keep driving. Hold X and drag on the world to put the light exactly where you want it."},{"kind":"feature","title":"Track a vehicle","text":"Right-click a car and the beam stays on it as both vehicles move. Right-click again, or on empty space, to let go."},{"kind":"feature","title":"Dual light heads","text":"Driver and passenger heads work together or on their own. Pick driver, both or passenger on the panel and each one keeps its own power, aim and beam width."},{"kind":"feature","title":"Runs with the lights","text":"Turn on the emergency lights (Q, ULC or any script using native sirens) and idle heads start a wig-wag, response sweep or intersection sweep. Lights off, they go back to what they were doing."},{"kind":"feature","title":"Beam width and presets","text":"Mouse wheel narrows or widens the beam in eight steps. Presets point the light forward, down either alley, low for a takedown or to the rear."},{"kind":"feature","title":"Steering-linked mode","text":"The beam turns into corners with the front wheels, like a cornering light."},{"kind":"feature","title":"QR remote","text":"Optional: walk up to the head, hold X on the SCAN QR CODE prompt and run the light from the numpad on foot, up to 120 m from the car. Power, point here and beam size; nothing else."},{"kind":"feature","title":"Shoot from the window","text":"Draw a weapon in spotlight mode and the mouse goes back to the weapon. While you aim, a lit head follows the crosshair. Holster to take the light back."},{"kind":"feature","title":"Movable controller panel","text":"A compact panel for power, side, beam level and modes. Drag and scale it with /argesuiedit, and the cortex-lib key guide shows the keys the game actually has bound."},{"kind":"feature","title":"Synced for everyone","text":"Other players see the head turn and the beam move, interpolated between updates. The server checks seat, distance, routing bucket and rate on every action."}],"notes":[]},{"kicker":"Setup / compatibility","title":"BEFORE YOU START","kind":"spec","items":[{"kind":"spec","name":"Requires","value":[{"t":"FiveM with OneSync and Cortex Library (free). Start cortex-lib before cortex-arges. No framework, SQL or inventory dependency."}]},{"kind":"spec","name":"Install","value":[{"t":"Extract the cortex-arges folder and keep its name. Add ensure cortex-lib, then ensure cortex-arges, to server.cfg. No frontend build."}]},{"kind":"spec","name":"Vehicles","value":[{"t":"Comes set up for 25 base-game police, sheriff, FIB, park ranger and riot vehicles. Add your own cars in shared/config.lua and fit the heads in game with the built-in calibration, which writes the exact config for you."}]},{"kind":"spec","name":"Controls","value":[{"t":"F6 spotlight mode, hold X for the panel cursor, right mouse to track, wheel for beam width, middle mouse to home. Remote: Numpad 5 power, Numpad Enter point, Numpad 7/9 beam, Delete to exit. All rebindable."}]},{"kind":"spec","name":"Configuration","value":[{"t":"shared/config.lua stays open: vehicles, seats, controls, motion speed, beam, light colour and range, sweep and wig-wag patterns, the response hook and remote access."}]},{"kind":"spec","name":"Other lighting scripts","value":[{"t":"Spotlight mode lives on the mouse, so siren, ULC, indicator and key scripts on the numpad and arrows keep working. Replace Config.IsResponseActive to read ELS-style controllers that do not use native sirens."}]},{"kind":"spec","name":"Developers","value":[{"t":"Server exports to power, aim, home, preset and set the mode of a vehicle's heads, plus SetResponseState. Client exports to override the response state."}]}],"notes":[]},{"kicker":"What's included","title":"IN THE BOX","kind":"list","items":[{"kind":"list","text":[{"t":"The resource, delivered through your linked Cfx.re account (portal.cfx.re > Granted Assets)."}]},{"kind":"list","text":[{"t":"The Arges spotlight models: mount, mirrored mount, yaw base and lit and unlit heads."}]},{"kind":"list","text":[{"t":"Editable shared/config.lua and fxmanifest.lua."}]},{"kind":"list","text":[{"t":"Install, controls, calibration and export documentation."}]}],"notes":[]}],"legal":"Licensed for use on servers you own or administer. No resale or redistribution. All sales are final.","requires":[7696933],"docs":null,"hosted":"https://gsd-modifications.tebex.io/package/7787327","created":"2026-11-03T02:29:01+00:00","shelf":"category"}},"legal":{"terms":"https://checkout.tebex.io/terms","privacy":"https://checkout.tebex.io/privacy","impressum":"https://checkout.tebex.io/impressum"}}